Start with 1 Morph
The main thing to know is on Tab 1 Group 1 box, you can add just 1 morph, start with something simple like a smile then check active. You will see results right away as it moves your morph slider from 0 to .70. Intensity Min and Max are just like the sliders on the morph tab, when you slide a smile from 0 to .70 or to 1 for example. I set a really wide range on the sliders of -1 to 2 because there are some morphs that go that far in range. But you can mostly stick with default settings until you see how it works. Time is how fast it does it and blending will be more for transitions. You really don't want to go below .70 in speed in most situations because it's based on seconds and becomes way too fast and jittery. But there may be some instances where it may work. I didn't set a hard limit on anything in case someone found a use for it, but just start with default settings for testing.
Try 2 Morphs
The main thing to know, is it's not recommended to have the same exact morph in Group 1 and Group 2 or you could have some jitteryness, unless you have a larger group in each. But you could do something on the tongue tab like Tongue Length in Group 1 to have the tongue stick out, and Tongue Curl in Group 2, and the tongue will stick out and curl for example.
Add More Layers/Tabs
Once you see you can use just one morph per tab just in Group 1 (smile), or have 2 per tab with 1 in Group 1 and 1 in Group 2 (tongue sticking out and curling), or have a large mix rotating, you can setup a combination that works and just keep adjusting/adding layers.
One thing you could do is add VamEssentials Orgasm Morphs to a tab. I put all open on Group 1 (25 count), and all closed and rolled on group 2 (50 count)...
VamEssentials submitted a new resource: Orgasm Morphs - 150 Orgasm Morphs (75 Female, 75 Male/Futa) plus some additional orgasm related morphs. 150 Orgasm Morphs (75 Female, 75 Male/Futa) plus some additional orgasm related morphs. 25 Orgasm Morph set with 3 options on each: Eyes Open, Eyes...
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Then on the Tongue tab add all the Tongue morphs you have, except Tongue Length, and you now have idle tongue movement. On the lips tab for a female model, try adding "CurvyLips" morph for more natural lip flexing. You can also have the brows and nose flex, or add your own slow relaxed blink idle animation. It just depends on how far you want to go with it.
The concept on how it works is none of these morphs are loaded in until you check active. So every time it Reset/Stops it's just going back to your starting morphs or neutral morph position as if they were never applied and clears them out essentially.
Presets
If you get a combination you like, you can save it as a Preset per tab or save the entire collection of tabs as a Mood.
Triggers
These presets can then be triggered via buttons or Timeline with LoadPresetFromPath or LoadMoodFromPath. Or you can toggle specific tabs on and off with triggers that effect the Active button to Send True [x] checked or [ ] unchecked for off.
Random
Checking Random cycles through tab 1-10 that have morphs. If you only use 3 tabs, it skips blank tabs with no morphs and will just randomly switch between your tabs with morphs on tabs 1-10. The rest of the tabs to the right of 10 are not a part of the Random group. They have to be manually turned on or off or essentially function like an always on or on when you want them tabs. So you can have some randomness with some consistent movement whenever you need it. It just gives another layer/combination. The best way I think to test Random is to add a bunch of morphs on the Tongue tab, excluding Tongue Length at first, and turn it on. Like Tongue Roll/Raise/etc. You will then have idle tongue movement during all your expressions and your model will look more alive/realistic. Or add lip curving so the lips occasionally flex some.