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Hi Guest!
This is a notice regarding recent upgrades to the Hub. Over the last month, we have added several new features to improve your experience.
You can check out the details in our official announcement!
morphs still save to pose presets when Store Pose Morphs In Pose is checked, and to morph presets when Include Physical (Pose) is checked
added compatibility with a disabled atom - the plugin postpones initialization until the atom is enabled
the plugin UI is built only after navigating to the plugin UI for the first time
notification if the original Joint Correct plugin is present
automatically reactivate unloaded morphs
previously, if you had set Preload Morphs to false for the FallenDancer.JointCorrect.11 package and had triggered memory optimization manually, morphs that were at 0 (e.g. slider at 0 in the plugin UI) would stop working because those morphs would get unloaded