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G2F Substance Painter Template with Material Groups

Textures G2F Substance Painter Template with Material Groups

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I struggled for a long time to figure out the workflow on how to export my own models into Substance Painter for texturing, but I finally cracked it. This isn't a guide on how to do it though(I might make that later, if there is a demand), but I figured I could at least share a basic template for the G2F model, so others could get started with texturing their models.

Good things about this specific template:

* It has Material Groups, which makes masking and texturing different parts of the mesh, very simple.
* It has both Genitals and Nipples.
* It's posed in such a way that it makes texturing the mouth, eyes, makeup, and genitals fairly doable.

Just load it up in a new project in Substance and make sure you check "Preserve UV tile layout per material and enable painting across tiles", when you start a new project.

ezgif-3-59bb2fae6b2f.gif

G2F_Texturing_Template01.png


Have fun, and enjoy!

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Latest updates

  1. Fixed UV's

    I had been foolish enough to submit the template without the base UVs. I believe I used the...

Latest reviews

Positive
Version: 1.1
Posted:
Very helpful to get started with Substance.
Upvote 0
Positive
Version: 1.1
Posted:
Thanks, bro. Could you please write a tutorial on how we can import obj files that are exported from VAM and work on Substance painter to export the textures in a way that VAM reads?
MalMorality
MalMorality
I'm afraid I don't have much time nowadays. Anyway, I'm pretty bad at texturing, so you're better off finding help from someone more skilled than me.
Upvote 0
Positive
Version: 1.0
Posted:
Very well done! Having the material groups on toggle is really going to come in useful!
Upvote 0
Positive
Version: 1.0
Posted:
Just what I need - thank you so much! A tutorial would be very welcome from me!!
Upvote 0
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