Collider Editor

Plugins Collider Editor

NOTE: This update is 100% @everlaster so check out his resources and thank him :)

- Correctly render capsule colliders; the previous implementation stretched the capsule, giving an incorrect render of the actual collision surface. This new implementation renders two spheres and a cylinder, which is a correct display of the colliding areas.
- Fix incorrect Glute plural form
- Show both xray and protrusions in preview (see screenshot, contribution by @everlaster)
- Automatically mirror changes (auto sync symmetry) on left and right colliders (contribution by @via5)
- Automatically close drop downs on blur (contribution by @everlaster)
- Keybindings integration (ColliderEditor.Toggle_ShowPreviews)
- Do not select a collider at launch (faster load time)
- Fix unmodified colliders being reset to their original value when disabled (tip by @everlaster)
- Use AutoColliderSizeSet to reset auto colliders to their original values (tip by @everlaster)
- Always render xray previews behind protrusion previews

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- Reduce default range (sorry @via5 contributed this a long time ago but I didn't release an update since)
- New filter to show only non-modified colliders
- Disable or enable collisions preset on all filtered colliders
- Add many colliders that were not editable before (physics mesh)
- Change default presets folder to PluginData/ColliderEditor
- Do not save Show Previews to avoid loading previews accidentally
- Support for GPU colliders, which means you can disable and customize clothing and hair collisions as well!
- Simpler navigation for editables list (arrows)
- Removed colliders owned by disabled components from the list (removes some useless entries, making the list shorter)
- Fix for when custom unity assets are parented (thanks frobnitz!)
- Migration for Virt-A-Mate 1.19 saves (thanks via5!)
- Natural sorting, so Collider9 comes before Collider10 (thanks via5!)
- Deprecate the custom search in favor of the built-in one, show everything by default
- Auto-disable when the update process goes wrong to avoid spamming logs
- Better filtering to avoid errors in some edge cases (Could not find a matching...)
- Performance improvements (especially when previews are shown)
- Prevent showing the collider previews on scene load (when the preview opacity is at a non-default value)
- Reload the last loaded collider editor settings when reloading the plugin or selecting another version
- Adjust categories for some changed collider names
- Support Virt-A-Mate 1.20 filterable popups
- Check every second if there are deviations from configured overrides and re-apply (could be slower if there are a lot of customized colliders)
- Fix collider centers modifications not loading correctly
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