Simple 4 morphs i made to fix irises for my daz models ports.
- reduce iris size Y [G2F_Iris_Y]
- increase iris size X [G2F_Iris_X]
- rotate eyeball down\up [G2F_Eyeball_RotDown]
- scale eyeball Y [G2F_Eyeball_Scale_Y]
Morphs can be found at Eyes_Fixes region.
Both my methods for porting other generation models, whatever using clones or genx plugin, tends to make distortions for irises, i found this morphs might be actually helpful for other people too.
Eyeball rotation morph is basically a 'look down \ up'.
Examples:
1. Original ported model with distorted eyes:
2. Iris_Y:
3. Iris_X:
4. Eyeball_Scale_Y:
Morphs might be actually helpfull, well aside with some already made ones like pupil dillation and irises scalling in general, with creation 'anime-like' stuff:
Models used at example\promo ss by Shinteo.
- reduce iris size Y [G2F_Iris_Y]
- increase iris size X [G2F_Iris_X]
- rotate eyeball down\up [G2F_Eyeball_RotDown]
- scale eyeball Y [G2F_Eyeball_Scale_Y]
Morphs can be found at Eyes_Fixes region.
Both my methods for porting other generation models, whatever using clones or genx plugin, tends to make distortions for irises, i found this morphs might be actually helpful for other people too.
Eyeball rotation morph is basically a 'look down \ up'.
Examples:
1. Original ported model with distorted eyes:
2. Iris_Y:
3. Iris_X:
4. Eyeball_Scale_Y:
Morphs might be actually helpfull, well aside with some already made ones like pupil dillation and irises scalling in general, with creation 'anime-like' stuff:
Models used at example\promo ss by Shinteo.
https://hub.virtamate.com/resources/eye-workshop.17925/
Also, there are 2 Iris Placement morphs in-build in VaM, one for both eyes, and second one for left only. U can use the one for both eyes first, and then the Left one to make it at 'default', so only right eyeball will be affected.