Person Auto Behaviours
“Name Space” By default this will say “Person”. This will display the name of the currently selected Person Atom. You can rename it here as well.
”Auto Expressions” Randomly change the values on the two morph targets. “Flirting” and “Smile Full Face” between 0.1 and 0.5. This gives the model a little life to their face so it doesn't appear so static. While this is active the two active morph targets can not be manually adjusted or animated.
”Auto Blink” Randomly triggers the two morph targets “Eyelids Top Down Left” and “Eyelids Top Down Right” from 0-0.5 and back again to simulate blinking. These two morph targets can not be manually adjusted or animated whether toggled on or off.
This gif example demonstrates the cumulative effect of Auto Expressions, Blink and looking at the Player as a target.
”Auto Jaw Mouth Morphs” work when audio is being played through the “HeadAudioSource”. It will animate the “Mouth Open Wide” morph target based on volume and length of the clip played. While this is active the morph target can not be manually adjusted and shouldn’t be animated, the values will be affected in unexpected ways.
”Auto Eyelids Morphs” affects eight separate eyelid morphs “Eyelids Bottom Down Left/Right”, “Eyelids Bottom Up Left/Right”, Eyelids Top Down Left/Right”, and “Eyelids Top Up Left/Right” to give the person atom a more natural effect when looking around. This gif demonstrates the difference between having this toggled on(left side) and off (right side).
”Auto Leg Bend Fix Morphs” toggle several hidden morphs that soften the curve of the glute when the model is bending down.
”Auto Breast In/Out Morphs” This automates the two morph targets “Breast Impact Front1 Left/Right” to accentuate the breast dynamics to appear more natural when the model bends over or while being touched.
”Auto Female Genital/Anus Morphs” This toggles on several hidden morphs that accentuate the shape of the female Genitals and Anal region while being penetrated.
”Auto Male Genital/Anus Morphs” This toggles on the “OpenXXL” morph to automatically open/close the Male Anal region when penetrated.
“Look At set to None turns off all controls here and allows controlling eye transforms directly with plugin”
”Eyes Look At” This drop down gives you several options for how the Person Atom’s eyes function:
”None” Turns off all eye controls and allows controlling eye transforms directly with a plugin.
”Player” Sets the eyes to always follow the player in VR or the View Camera on desktop.
”Target” Sets the eyes to follow the “Person: Eye Target Control” which is represented by this Icon
in the scene.
”Custom” Allows you to choose any Atom within the scene for the Person Atom to look at. When selected the following options will appear in the Eye Control panel.
”Target Atom” which offers a drop down list of the Atom options available within the scene.
”Target Control” Lists the available controls to connect to on the selected Atom.
”Max Outwards Angle” Changes how far out to the side the Person’s Eyes will rotate.
”Max Inwards Angle” Changes how far inward the eyes will rotate.
”Max Down Angle” Limits how far upwards the eyes will look.
”Max Up Angle”Changes how far upwards the eyes will look.
”Min Engage Distance” This adjusts how close the selected look-at target will be before the Person Atom stops looking at it. By default (0.1) the object is very close to the Atom’s face. Higher numbers push it further away.
This example has the Min Engage Distance set to be 0.5. The Person Atom stops looking at the ball as it moves within that range.
”Look Speed” This adjusts how quickly the eyes will move to follow the selected target.
The following options adjust the angle of the eyes as they focus on the target. In the gif examples provided below the target itself is not moving. The eyes are demonstrating the offset affect the adjustments have on the eyes themselves.
”Left/Right Angle Adjust” This changes the left and right angle of the eyes in relation to its target.
Up/Down Angle Adjust” Adjusts the up and down angle of the eyes.
”Diverge/Converge Angle Adjust” Adjusts the Divergence and Convergence angle of the eyes in relation to its target.
”Look At Depth Adjust” Is a much more subtle change of the Divergence and Convergence angle of the eye, giving the Person Atom the appearance of greater focus on the target.