Hey I'm curious because I noticed you use an unusual high bit depth for some textures - is there a (technical) reason for that?
For example - your Futa Nightelf uses 48 bit per pixel on all D / N / S textures.
It's high quality - but I doubt that Unity (probably does not load it as 48 bit) or a normal consumer grade monitor can benefit from that. Seems overkill. Maybe I miss something.
Is Dress1 a transition from Daz clothes?
Daz licenses are not allowed to be published for use in plugins for other games (even if you have an interactive license).
I also failed before.
I think you should remove the comment "Daz to Vam".
love your work! however all the models in your scenes so far for me are partly ghosts, my hand doesn't go completely through them but there are parts where the hand will just go through and not touch right. tried to do research is this an unavoidable problem?