Update: This asset is available in a slim beta version here: https://hub.virtamate.com/resources/stripwise-lite-beta.30792/
progress is still being made on the larger version
Hello dears,
TL;DR: I'm creating a plugin that will give you fine control over sim & undressing. This thread is for updates and feedback on its progress.
My scene is at a point where I need to be precise in how clothing is undressed, and I haven't found the tools to do so. This, of course, means I will be creating the tools and providing them to you for your use as well.
What I want is a finer control over what part of the outfit becomes undressable, and when. My early tests have shown that this is very possible, however it will ultimately require the sim settings on the outfit to give a nice range. For those that do, we can be very precise about how to interpret that sim gradient.
For those that don't have a good (or any) sim texture, I am interested to find out how challenging applying a new one dynamically will be. If it's within reach, then this will empower creators to enhance the sim properties of any clothing outfit they are using in a scene-- having zippable outfits actually unzip, buttoning shirts and unbuttoning them one button at a time, having just the shoulder strap of an outfit fall down. Precision.
I am, suffice to say, confident that something useful will come of this for you.
I am not sure what to name it. Super Sim? Sim enhancer?
True Undress? [I am leaning now toward 'super strip']
Update 9/30:
I've been able to establish regions of control of the sim.
Here's the current plan (10/2):
Users can add multiple regions like the video above. Each region can have multiple "Layers"
These layers are basically just a line with a start /end state, allowing things like diagonal undressing, or otherwise precisely deciding what area in the region gets undressed. The region has a 'state' slider that goes between 0 and 1, and each layer can define where in that range they start and end.
Once the regions and layers are set up, animating is simply changing the value of either a global state slider (affecting all regions), or the individual region sliders, depending on how procedural you want your undressing to be/ how much control you want over it.
Simple
In the very simplest use of this plugin, you add it and can immediately animate the slider. A default region is automatically added for full body, with a default vertical undress layer for the full body. So you don't have to do anything if you just want to animate a top-to-bottom undress.
Or Complex
But if you want to get really precise/intricate, you can set up a region for a shoulder, a region for just the front of body where buttons and zipper are, a region for the upper half of the body, and a region for the full body, etc. The shoulder region can have a layer that just loosens the top and another layer that completely undress it at a diagonal down to the rib that comes after. The front region could just have one stage going from top to bottom, maybe just the right half of the body if you wanted to get interesting with what parts are undressed. Then you could animate the stage of each region separately, to precisely time when the shoulder is loosened, dropped, and then animate the character unzipping/unbuttoning as you animate the front region, then animate the rest of the undressing along with the character, etc. If you wanted to animate any of this happening along a diagonal or sideways instead of top to bottom, you could do that also.
Also note that this can be used to precisely dress someone instead, and easily combine layers that undress with layers that dress, if you wanted.
Update 2/27
Because so much time has been taken from me lately, I've decided to release this in stages: a Lite version, followed by a Pro version. Both will be free. The lite version is something I can get to you now(ish), and it just has a few sliders, no fancy UI, and limited functionality. Once I have more time I'll focus on finishing the Pro version, which will include the fancy UI and additional features.
So, I will be aiming to provide you with an alpha preview of "Stripwise Lite" tomorrow or sooner. You'll be able to define left, right, top, bottom, front, and back cutoff points for cloth rigidity, as well as define the vertical region the effect takes place in.
More Soon <3
progress is still being made on the larger version
Hello dears,
TL;DR: I'm creating a plugin that will give you fine control over sim & undressing. This thread is for updates and feedback on its progress.
My scene is at a point where I need to be precise in how clothing is undressed, and I haven't found the tools to do so. This, of course, means I will be creating the tools and providing them to you for your use as well.
What I want is a finer control over what part of the outfit becomes undressable, and when. My early tests have shown that this is very possible, however it will ultimately require the sim settings on the outfit to give a nice range. For those that do, we can be very precise about how to interpret that sim gradient.
For those that don't have a good (or any) sim texture, I am interested to find out how challenging applying a new one dynamically will be. If it's within reach, then this will empower creators to enhance the sim properties of any clothing outfit they are using in a scene-- having zippable outfits actually unzip, buttoning shirts and unbuttoning them one button at a time, having just the shoulder strap of an outfit fall down. Precision.
I am, suffice to say, confident that something useful will come of this for you.
I am not sure what to name it. Super Sim? Sim enhancer?
True Undress? [I am leaning now toward 'super strip']
Update 9/30:
I've been able to establish regions of control of the sim.
Here's the current plan (10/2):
Users can add multiple regions like the video above. Each region can have multiple "Layers"
These layers are basically just a line with a start /end state, allowing things like diagonal undressing, or otherwise precisely deciding what area in the region gets undressed. The region has a 'state' slider that goes between 0 and 1, and each layer can define where in that range they start and end.
Once the regions and layers are set up, animating is simply changing the value of either a global state slider (affecting all regions), or the individual region sliders, depending on how procedural you want your undressing to be/ how much control you want over it.
Simple
In the very simplest use of this plugin, you add it and can immediately animate the slider. A default region is automatically added for full body, with a default vertical undress layer for the full body. So you don't have to do anything if you just want to animate a top-to-bottom undress.
Or Complex
But if you want to get really precise/intricate, you can set up a region for a shoulder, a region for just the front of body where buttons and zipper are, a region for the upper half of the body, and a region for the full body, etc. The shoulder region can have a layer that just loosens the top and another layer that completely undress it at a diagonal down to the rib that comes after. The front region could just have one stage going from top to bottom, maybe just the right half of the body if you wanted to get interesting with what parts are undressed. Then you could animate the stage of each region separately, to precisely time when the shoulder is loosened, dropped, and then animate the character unzipping/unbuttoning as you animate the front region, then animate the rest of the undressing along with the character, etc. If you wanted to animate any of this happening along a diagonal or sideways instead of top to bottom, you could do that also.
Also note that this can be used to precisely dress someone instead, and easily combine layers that undress with layers that dress, if you wanted.
Update 2/27
Because so much time has been taken from me lately, I've decided to release this in stages: a Lite version, followed by a Pro version. Both will be free. The lite version is something I can get to you now(ish), and it just has a few sliders, no fancy UI, and limited functionality. Once I have more time I'll focus on finishing the Pro version, which will include the fancy UI and additional features.
So, I will be aiming to provide you with an alpha preview of "Stripwise Lite" tomorrow or sooner. You'll be able to define left, right, top, bottom, front, and back cutoff points for cloth rigidity, as well as define the vertical region the effect takes place in.
More Soon <3
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