• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Official VaM2 Tech Alpha 2 released to all current Patreon backers

meshedvr

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Screenshot 2022-06-10 142137.png


This post also includes a beta progress report and a rough roadmap of what is to come. For those that are not currently backing, here is some of what the new tech alpha includes:
  • added bedroom environment with model
  • added sample full house environment (no model) to show off what HDRP environments can look like
  • new model Alexis (morph and textures) from amazing creator RenVR!
  • improved skinning system
  • motion vectors and TAA (Temporal Anti Aliasing) added
  • added more makeup and iris choices for all of the models
  • dozens of morphs added
  • (limited) all morphs save/load - limit of 1 fixed slot per model
  • added sample animations (similar to the 1.X built-in animation) to models
  • added smooth physics motion (interpolation) option
  • (limited) all poses save/load - limit of 1 fixed set shared between all models
  • added root model node to move entire model and controls more easily
  • added more control nodes to cover more joints
  • added head and eye gaze
  • added eyelid automation
  • added micro-expressions
  • overhauled UI
  • fixed UI to work better on more extreme aspect ratios
  • indirect lighting improvements: skin now works with light probes, added real-time global illumination support
  • added light color picker for more control of lighting
  • added spot light angle controls
  • added more options to depth-of-field effect
  • added up/down movement in VR
  • added FPS-style keyboard and mouse navigation (hit Tab to toggle)
 
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