• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Official VaM2 Tech Alpha 2 released to all current Patreon backers

meshedvr

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Screenshot 2022-06-10 142137.png


This post also includes a beta progress report and a rough roadmap of what is to come. For those that are not currently backing, here is some of what the new tech alpha includes:
  • added bedroom environment with model
  • added sample full house environment (no model) to show off what HDRP environments can look like
  • new model Alexis (morph and textures) from amazing creator RenVR!
  • improved skinning system
  • motion vectors and TAA (Temporal Anti Aliasing) added
  • added more makeup and iris choices for all of the models
  • dozens of morphs added
  • (limited) all morphs save/load - limit of 1 fixed slot per model
  • added sample animations (similar to the 1.X built-in animation) to models
  • added smooth physics motion (interpolation) option
  • (limited) all poses save/load - limit of 1 fixed set shared between all models
  • added root model node to move entire model and controls more easily
  • added more control nodes to cover more joints
  • added head and eye gaze
  • added eyelid automation
  • added micro-expressions
  • overhauled UI
  • fixed UI to work better on more extreme aspect ratios
  • indirect lighting improvements: skin now works with light probes, added real-time global illumination support
  • added light color picker for more control of lighting
  • added spot light angle controls
  • added more options to depth-of-field effect
  • added up/down movement in VR
  • added FPS-style keyboard and mouse navigation (hit Tab to toggle)
 
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