Timeline
Hello,

First of all, thanks a lot for your awesome plugins !

I have a weird bug, when doing small rotations between two keyframes, in some cases, it seems the resulting rotation does for example 340 degrees instead of simply doing 20 degrees. (see attachment)

Any idea please ?

(I tried several curve types)

I can send the scene to reproduce the problem if you want.


EDIT : found the solution when there are weird rotations between keyframes :
- check "Ensure quaternion" continuity in Edit tab
- select bugged keyframes and override them wih a simple copy / paste
- enjoy !
 

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I've been getting this error lately too, not sure why as I have not done any changes to the plugin timelines that should be causing this. This occurs with a single animation that I imported from another scene. The animation from the other scene doesnt spawn this error, and i make no changes to it upon load into my timeline.

ETA: Seems there is a limit to the length of animations in total. I deleted a few of the other animations in my timeline and the error goes away, i left the new "offending" animation. Once i deleted some of the other animations the error goes away. I ended up deleting about 2 minutes less than the new animation I imported, so i must have only a had a few minutes left before the error would show up. Looks like it takes into consideration any segment, so these could all be in 1 segment or across many.
I face the same issue now, after I added a very long CamRide animation (seemingly). This one is 671 sec long, but it does not seem to get destroyed when the message appears ("Suspiciously long animation rebuild"). I have no idea what the limit would be. Does anyone know? Or does it help to split a "very" long CamRide animation?
 
I face the same issue now, after I added a very long CamRide animation (seemingly). This one is 671 sec long, but it does not seem to get destroyed when the message appears ("Suspiciously long animation rebuild"). I have no idea what the limit would be. Does anyone know? Or does it help to split a "very" long CamRide animation?
Hello, I looked at the code, if animation "building" took more than 1 second, this message appears.

As far as I understand, this operation concerns only one animation, so I guess that that if you split it it should be better (or put less keyframes inside it).

Let us know if it helped :)
 
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You do not detach the root node from the character to move root node. Here's how I move the root node alone:


View attachment 425353

Remember that all active controls on the atom have to be included in Timeline. For example, if you have a pelvis atom active on the atom and it is not present on the Timeline, moving root node my way is going to break animation. You just have to add those nodes to Timeline (using Target tab) and apply Pose in Timeline. Then you can procees with the procedure.
Well for me its too late for weird stuff like that. I already moved the root and saved.
Whenever i press play or pause the complete animations is broken and unrecoverable even with pose changes/saves etc.
 
Hi. Great plugin. I have a problem - I can't edit or add animations. I can set-up the first animation fine, then if I want to change a keyframe in the existing one or place any new keyframes in a new animation, I move the time 1 sec then move the controller but no keyframe appears - just a grey vertical bar - there is no error message. Also - I cannot change the duration of the existing animation or change a new one from 2 secs. In both cases when the time is advanced from the first frame the box below says 'no keyframe' and it deselects the targets. Can't find this issue replicated elsewhere. I assume I have something wrong but I am following the wiki and video examples exactly. Using latest VAM and timeline versions. Thanks for any help.
 
Is possible to edit morphs outside Timeline (from another plugin or morphs tab directly) and then save the current morph as a frame?
 
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