It's the Perfection of FTL ( FTL is still a good reference Point)
It even partly kills UnityChan now in overall Complexity
good logic work
Though the Dancing is far away from this Perfection yet
though we can do it when we hit especially the Mocap latency efficient enough and lower the Blendshape overhead
Ok stable 60 will be hard we are somewhere at 30 at best now and yet without any motion no chance with the base light overhead in the default start setup
to reach that 60 target it has to be reduced by over 50% overhead or improved on the main Performance side somewhere, that will be some work.
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PS: Above results are all outside of Framebuffer Live Recordings on Zen 2 Matisse
This is interesting
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Hmm what are you trying to reach with those Advanced-> Fake lights ?
Loading and stress on the GC is crazy
Someone got Crazy
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Oh yeah but Slideshow recording is possible
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It remembers me of One Night in LA
i wonder when we see the Hallyu Dream Concert Stage setup
These are the Kind of Lower Luminance Setups i like full of complexity
Absolute Great work on Low Light Effect Setups, i wouldn't know which comes close to this Show Stage Setup it's a Reference for Sure and full of meshup possibilities.
It's Amazing to watch for the Eyes
Needs to be a Default Scene for VAM 2.0
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Presenting your Models and Sex this way jesus that will be a new experience Real KPORN
The Timeline Logic takes over the Camera position and resets it not nice
it overrides every decision you want to take disable bloom it enables it again
makes no sense to make shortcuts for options that get overridden by the timeline playback logic anyways
Your decisions should override timelines not the other way
Making especially Post Logic Part of the Timeline is making no sense unless you want to showcase something pre recorded
If i disable bloom i want it to stay disabled, if i disable a light i want it to stay disabled.
It's nice to give users a reset default state option but users decisions should never ever be overridden without the user wanting it.
Also interesting SallysFX Latency can be impacted via the mouse scrollwhell which brings the pitch to go high wire for some seconds
hmm it depends on the speed of the camera position change
Weired i can't change into Realtime Priority from Inside VAM
Some Atoms freeze the physics and lighting change updates