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MXT's Jill

Looks MXT's Jill

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MXT

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MXT submitted a new resource:

MXT Jill - Now you can actually make her into a sandwich.

Appearance Preset is included.

View attachment 568090

I made this because... I didn't like RE3 Remake's Jill design.
Also this is more biased towards the original game's look,
and definitely not Julia Voth's (love her though).
I was also too lazy to find matching strands of fringe,
so that part I'm gonna say "there's some remake Jill in there".


View attachment 568094
My left eye sees the past, and...

Read more about this resource...
 
Jill had a ton of Different look.
RE(96), RE3 Concept Art, RE3, RE(2002), RE5, Rev1, RE3R.
None of them were close to the Concept Art you used here(RE3 Concept Art).
But the Remake Jill has been choosen to Match Physical and Psychological aspect of the character.
 
I think you're mistaken.

Jill concept art yes was still anime looking, and would not look good for VAM.
My design started with the idea of the concept art but edited to have more realistic facial features.
I personally don't like seeing meitu V-shaped jaws in VAM with low-res skin.

Secondly, Julia Voth was the face model of Jill ever since the first HD version of the game. Every game (after low res RE3) uses Julia Voth's face model (RE remake, RE5 etc)
RE3 Remake used an entirely new face model, Sasha Zotova, and was only ever used again in the CGI movie Death Island. (Twice so far)

With the exception of OG RE3 which was extremely low resolution, there has only ever been 2 face models for Jill for the entire RE franchise, and the Julia Voth model has always been way more popular than the Sasha Zotova model.
Jill's entire personality (and backstory etc) was already fully written and finished using Julia Voth's face capture.

Since the OG RE3 concept art of Jill was more asian (brown eyes and hair, more 'anime-shaped' face), this model I made was just a 'what if RE stuck to the concept art of Jill as close as possible' idea.
 
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