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Modeling Screen ViewPort

Assets + Accessories Modeling Screen ViewPort

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fixed camera.gif
 
Hi Matt, I'd like to mention a rather serious problem with this asset, that (despite it being one of the best assets around) makes it barely usable, at least for me anyway.
Every time I use this asset in VR (I'm using Index) audio gets disrupted in strange ways, mainly affecting spatial positioning of audio sources. Seems like by the time your virtual cameras start working, the capture audio sequentially and the audio captured by the last camera activated is ultimately reaching the headset, thus all audio sources are spatially positioned in a static way, regardless headset movements.
I do not know if anyone else has noticed this behavior, but I would greatly appreciate your looking into it!
TY
 
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