• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Low-Cut T-Shirt

Clothing Low-Cut T-Shirt

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OptiMist

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OptiMist submitted a new resource:

Low-Cut T-Shirt - Normal everyday T-shirt

View attachment 53731

I'm trying to create some normal, everyday clothing, specifically for larger bust sizes (the simulation engine doesn't seem to handle them well).

This package contains a low-cut t-shirt with a few presets in different colors/styles;

- Blue (easily recolorable)
- Camo Pattern
- Green Sleeves
- Orange with butterfly decal
- Polkadot
- Red
- See-Thru
- Yellow

To adjust to larger (or smaller) bust sizes, use the 'distance scale' slider in the physics tab...

Read more about this resource...
 
Models are A1, would def support if it meant getting our hands on them tits lol
 
OptiMist updated Low-Cut T-Shirt with a new update entry:

Higher resolution and smoother mesh

View attachment 54903

One thing that bothered me about the VAM clothes import was that it distorted my textures in a way that left a lot of jagged edges (which was especially visible with striped clothing). I've finally found a solution to this and I think you'll agree that it's a huge improvement. Note that even this new process creates some jagged edges, but they'll probably be barely noticeable.

Besides this I've increased the polygon count by about 50%; I think this gives...

Read the rest of this update entry...
 
it's been a while, but do you have this available for DAZ as well?
 
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