• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Lobby [ Resident Evil 2 Remake ]

Environments Lobby [ Resident Evil 2 Remake ]

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TacoCat

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TacoCat submitted a new resource:

Lobby [ Resident Evil 2 Remake ] - Conversion room for VAM

And one more location from RE2R.

Bake, colliders, non changes.

Moving objects such as doors are present on the stage. You can move them using the VAMSuperMode plugin - https://hub.virtamate.com/resources/vam-super-mode-golden-pack.7320/
You will find these objects in a separate folder.
View attachment 274223

License:
CC BY-NC-ND

Credits:
Work by "ubermachine"

Screens:
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Hi. This is the first time I've seen this too.
It's probably your problem. Check your plugins. And your ReShade settings.
That's an interesting bug, I've never encountered it before)
 
I was just about to write to you. Yes, it's something on my side because i reloaded VAM with new object and it's still there. Well, at least being transparent, will help Jill to blend into environment. But she intentionally gives away her position so whatever. :D
 
Found it. It was the ambientOcclusion in PostMagic plugin.
 
Yeah, that's definitely him. Too bad MacGrubber stopped working on this plugin. It's pretty cool. Need to use Reshade instead.
 
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