Hi all. Having an issue building a scene.
Decided for once to try building an AssetBundle to handle my audio in combination with a RandomSoundFromAB LogicBrick, so that I can reduce load times but for some reason the lipsync won't respond to any of the audio when it is in an AssetBundle.
I tested it outside of the AB just to be sure it wasn't the audio in general doing it and it worked fine when it was loaded in as a separate file. I'm no super knowledgeable on what can cause this kind of thing so am asking for the assistance of the community in figuring this out.
From what I can tell the settings I chose for the audio shouldn't be problematic. The audio is mono. In Unity the load type is set to Compressed In Memory, which I chose initially based on information about load types, and the compression format is Vorbis, which I chose for the same reason. I have tested other peoples audio bundles with the same load type and compression format and the lipsync picked them up fine.
I chose no compression when building the bundle because I have plenty of memory. The only thing that was really different from other users audio I compared to is that mine is 48kHz because my system is set to that across the board as I work in audio. Could that be it?
Any insight would be much appreciated as I went from trying to save time to taking many hours longer than just loading in everything as individual clips would have taken lmao. Even if it meant a longer initial scene load time. Thanks in advance.
Decided for once to try building an AssetBundle to handle my audio in combination with a RandomSoundFromAB LogicBrick, so that I can reduce load times but for some reason the lipsync won't respond to any of the audio when it is in an AssetBundle.
I tested it outside of the AB just to be sure it wasn't the audio in general doing it and it worked fine when it was loaded in as a separate file. I'm no super knowledgeable on what can cause this kind of thing so am asking for the assistance of the community in figuring this out.
From what I can tell the settings I chose for the audio shouldn't be problematic. The audio is mono. In Unity the load type is set to Compressed In Memory, which I chose initially based on information about load types, and the compression format is Vorbis, which I chose for the same reason. I have tested other peoples audio bundles with the same load type and compression format and the lipsync picked them up fine.
I chose no compression when building the bundle because I have plenty of memory. The only thing that was really different from other users audio I compared to is that mine is 48kHz because my system is set to that across the board as I work in audio. Could that be it?
Any insight would be much appreciated as I went from trying to save time to taking many hours longer than just loading in everything as individual clips would have taken lmao. Even if it meant a longer initial scene load time. Thanks in advance.