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"How do I change the position and size of colliders relative to a morph?"

WAEF

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May 31, 2025
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Hey, does anyone know of a head morph where all the colliders update automatically as well? I'm running into an issue where, after making significant changes to length, height, and overall size, the colliders stay in their original positions. This causes assets and objects to clip through the mesh. Any ideas or solutions?o_O
P.S. I found a one-of-a-kind plugin — a collider editor. But it only lets you adjust each collider manually and one at a time. It's slow and tedious, which is why I'm asking if there's any alternative.
 
Yeah.. i want to know it too.. Only way i can figure out - is to load collider preset every time when u want to use some morph.. But it sucks..
 
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