Did you include the morph in your VAR because I don't see it and it's not refererenced in your look?
Looking at the saved scene in notepad all it appears to do is reset some of the morphs that aren't reset when you click 'Default' all, such as labia, navel, etc.
I do agree that eyes are different in VAM to DAZ.
I believe this is due to the way VAM handles blinking. At resting state they are not in the same place as Daz.
I also agree that making a model in Daz and then loading it into VAM looks different and it can be frustrating, but other than eyelids, the actual model itself is the same as far as I can tell.
My understanding of why the models look different between VAM and Daz is due to the following:
VAM smoothing
Lighting
FOV and rendering differences
Maybe underlying physics engine affects vertices
Here's VAM vs DAZ in Blender with the same custom morph and everything else set to default
Green highlights where they differ and it's mostly due to comparing Tri's to Quads (Vam = tri's, Daz = Quads)