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Four Player Animator

Plugins + Scripts Four Player Animator

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BIGGCANE55

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BIGGCANE55 submitted a new resource:

Four Player Animator - Basic animation and pose saving Tool

Testing a plugin that will allow for basic animation of 4 persons at once. VamTimeline is great, but can get frustrating for simple creation, because each person has to be animated one at a time. This allows for animation and saving the animation for up to 4 persons at once. Also useful to save 4 poses at once. Feedback welcomed. There is a todo list, better ui, fine tuning some bugginess with loading and importing. This is a beta forr sure.
Note: All captures use sun>planet>moon...

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BIGGCANE55 updated Four Player Animator with a new update entry:

More optimization and a new feature.

Fixed some physics issues with importing, loading from path, and resetting. Added a new feature, Climax time. It extends the animation for a climax/run to end type of animation finish.. Currently some minor bugginess, but it works as follows. Set the max length and climax length. Timeline will adjust to that total link. For the max length, everything works as normal if toggle for climax is off. Which means t-0 to max is the animation time, and will loop, rebound off that. if...

Read the rest of this update entry...
 
I will try this weekend. I still am tweaking a few features. TBH i need to stop the feature creep (bad habit :) ) and just do the video of the the features.
Just uploaded a video, but it is going thru the moderation first. so hopefully soon it can clear up any questions.
 
Working on a big update. Really nailed down some useful tools to hopefully make it better and more user friendly by adding a way to do a lot of it outside of the plugin menus (dockedUI button links etc.). . This time i may release a small scene as well. Only real problem i am having is importing/loading a saved animation. IF the persons are too close, they tend to collide and fubar the physics (not crash, but just a pile of goopy meshes lol--Think the 80s movie the Thing at the end of the movie, or T2 silicone terminator in the molten melting pot)).
 
Hopefully this weekend i will give the close to final version. Just an update though, really working the import/load issues. close to solving the physics explosions i keep getting on that part. Adding a prefix to save files, 1x_2x_3x_4x. the x will be M, W, F for male woman or futa, and E if it is empty, so it helps when loading. Also added 3 joint state defaults, may add more if there are certain standard settings for different positions, and a joint correction, similiar to K101s movecontrol to joints. The big addition is the external UI. one thing i hate when trying to do animations, more than having to swap character, open plugin (which is why i wanted a one for up to 4 at a time), is having to also bounce between adjusting animations and opening plugin menus to save, or add a canvas/dockedui plugin and try and assign everything you need to buttons. So i have an external that does everything except assign slots, set joint toggles for capture (saving keyframes), and import/export (i believe Vam makes it where you have to have the menu open to prompt the folders to load/save). Duplicate, copy between slots, and delete keyframes is on the to do list, just haven't done it. Screenshot. and i have it toggles registered, so you can set up a button press to turn them on or off whenever you want.
1761887982508.png
 
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Oh my god, I can’t imagine that importing four characters at the same time in my scene might freeze.
May I know the graphics card and resolution you are using? Your machine is too powerful. I am using 3090+4K and the frame rate dropped to 30 when importing 3 characters.
 
Geforce RTX 4060. yeah, the four person is a bit large to do. but it works for less than four, just leave the slots you don't want empty. The big thing i am trying is to at least give newbie way to quickly do animation and story telling. The last 2 major piece i have to solve is the import/load when opening a saved animation. i have a better version i am testing now, and the individual key slot toggles to allow for more freeform key editing between the 0.0 and max on the time line. right now it captures the defaults key joints no matter the toggle, and it is frustrating finding where it is overriding that setting during the capture pose state.
 

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