O Okachu Member Messages 84 Reactions 20 Points 8 Monday at 8:08 AM #1 Sometimes I'm lagging out of my scene and ending in the nowhere far away. Is there an easy way to find back there?
Sometimes I'm lagging out of my scene and ending in the nowhere far away. Is there an easy way to find back there?
Solution everlaster Monday at 8:15 AM Try playing around with these: Or you can put Spawn Point somewhere in the scene and trigger it to move yourself to it.
Try playing around with these: Or you can put Spawn Point somewhere in the scene and trigger it to move yourself to it.
everlaster Well-known member Featured Contributor Messages 585 Reactions 3,143 Points 93 Website patreon.com Twitter everlasterVR Patreon everlaster Monday at 8:15 AM #2 Try playing around with these: Or you can put Spawn Point somewhere in the scene and trigger it to move yourself to it. Upvote 0 Solution
Try playing around with these: Or you can put Spawn Point somewhere in the scene and trigger it to move yourself to it.
O Okachu Member Messages 84 Reactions 20 Points 8 Monday at 8:30 AM #3 everlaster said: Try playing around with these: View attachment 412401 Or you can put Spawn Point somewhere in the scene and trigger it to move yourself to it. Click to expand... Ok, I will try this. I was using tab and focus selected or something else to freeroaming back. This is looking easier , thx. Upvote 0
everlaster said: Try playing around with these: View attachment 412401 Or you can put Spawn Point somewhere in the scene and trigger it to move yourself to it. Click to expand... Ok, I will try this. I was using tab and focus selected or something else to freeroaming back. This is looking easier , thx.
hazmhox Moderator Featured Contributor Messages 1,200 Reactions 6,590 Points 173 Tuesday at 3:50 AM #4 The best "shortcut" for that is to select something and hit "F", it's the default "Focus" button of Unity (and a lot of engines editors). Upvote 0
The best "shortcut" for that is to select something and hit "F", it's the default "Focus" button of Unity (and a lot of engines editors).