• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
EuLinRabei TexturePack Skin + OPTIONS

Textures EuLinRabei TexturePack Skin + OPTIONS

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EuLinRabei

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EuLinRabei submitted a new resource:

EuLinRabei TexturePack Skin - A texture set entirely made by me through projection

EULINRABEI TEXTUREPACK SKIN
A texture set entirely made by me through projection
There may be details that I have overlooked, but if you contact me I will quickly resolve them.

View attachment 456187View attachment 456188View attachment 456189View attachment 456190View attachment 456191View attachment 456192View attachment 456193

Read more about this resource...
 
Great work! How do I get the cellulite to show more prominently. My screenshots don't look as good as yours. Any tips to get the same effect?
 
EuLinRabei updated EuLinRabei TexturePack Skin with a new update entry:

Improvements, updates, and additions

I decided to rebuild this texture from scratch because the old version was made back when I still had very little experience with projection and my Substance Painter workflow. Now that I’m way more confident with the process, I looked at that texture and felt it deserved a real update.


I spent a few days reworking everything through projection in SP, now in full 8K, and I also added more options for people using it in-game:
– stretch mark presets
– cellulite presets
– muscle definition...

Read the rest of this update entry...
 
EuLinRabei updated EuLinRabei TexturePack Skin + OPTIONS with a new update entry:

Skin Tone & Diffuse Map Fixes

This update fixes an issue where a correction layer was not enabled in the previous release.

The following adjustments have been applied:

  • Improved overall color distribution
  • Fixed minor skin imperfections
  • Full homogenization of the diffuse map

This results in a more consistent and balanced skin appearance.

View attachment 578408

Read the rest of this update entry...
 
Hello, is it possible to convert normal body texture (blue color) to white? Cause to be used as decal texture . When i use normal (it have good ribs details) as decal you know...body become blue...and i want to do combination of my body normal tex as base and your as decal tex.
 
Hello, is it possible to convert normal body texture (blue color) to white? Cause to be used as decal texture . When i use normal (it have good ribs details) as decal you know...body become blue...and i want to do combination of my body normal tex as base and your as decal tex.
Normal maps can’t be converted to white — the blue color is part of how they store detail information.


If you want to use my details, the correct way is to use my normal map together with your own diffuse and other maps, or properly blend the normals. Using it as a decal will cause issues.
 
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