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CustomCollider

Plugins + Scripts CustomCollider

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Foost

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Foost submitted a new resource:

CustomCollider - Add custom CPU and/or GPU colliders to your scene.

This plugin lets you easily add as many CPU and/or GPU colliders to your scene as you want.View attachment 492047

Does the scene asset you would like to use lack colliders somewhere? Add CPU colliders, which collide with other rigid body objects such as the person body model.

Do you have characters with long hair or clothes and they keep clipping through the furniture in the poses you would like to use? Add GPU colliders, those collide...

Read more about this resource...
 
Hi Foost,thanks for your kind reply. I tested the umbrella as per your info, but the object still falls through the floor. Here is the configuration in the game. So I guess we must set somthing for the cua in unity? If your plugin can save this process, that would be super awesome:)
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Last edited:
Oh, I completely misunderstood your request. You meant adding the collider to a CUA and make it behave physically. That's not possible at the moment, and I am not sure I'd ever add such feature to this plugin ; it's very different from what it does now. You would have to set up the umbrella correctly in Unity. It would need:
  • A non-kinematic rigidbody
  • Colliders associated with the rigidbody
  • The visual mesh of the umberella attached to the rigidbody
One day I could of course add an editor for all of this into the plugin, but it's not how it operates now at all (it adds a kinematic rigidbody collider that follows the object). That would probably be more suitable for a separate plugin. But noted, it's on my infinite "maybe todo" list now :)
 
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