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AudioRouter

Plugins + Scripts AudioRouter

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VamEssentials

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VamEssentials submitted a new resource:

AudioRouter - Load MP3/WAV/OGG from Folder and Route to HeadAudioSource/AudioSource with Time Delay Option

AudioRouter is a flexible, user-friendly audio control plugin for Virt-A-Mate that allows you to load, organize, and route external audio clips (MP3, WAV, OGG) directly to a Person's HeadAudioSource or AudioSource in your scene. It can be added on an Empty Atom or a Person Atom.

View attachment 478171



Key Features

  • Audio Playback Modes – Choose from a variety of...

Read more about this resource...
 
This seems like a great plugin but I'm having trouble making it work on scene reload. I've put it on an Empty atom and it works but on reload the plugin file list is empty. I tried saving a preset in the UI and loading it with the "Preset File Name" trigger but the plugin still doesn't see the files.
 
This seems like a great plugin but I'm having trouble making it work on scene reload. I've put it on an Empty atom and it works but on reload the plugin file list is empty. I tried saving a preset in the UI and loading it with the "Preset File Name" trigger but the plugin still doesn't see the files.
Thanks for letting me know I will look into this.
 
Sensational work. Congratulations. The ideal is only missing by adding, for example, three bookmarks with various sounds, e.g. calm, medium and peak run in turn, e.g. after 5 minutes regardless of triggers.

And possibly the ability to add your own facial expression
 
Sensational work. Congratulations. The ideal is only missing by adding, for example, three bookmarks with various sounds, e.g. calm, medium and peak run in turn, e.g. after 5 minutes regardless of triggers.

And possibly the ability to add your own facial expression
Could this be solved with 3 instances on an empty atom where one loads calm sounds, medium sounds and peak sounds on split delays possibly with play if clear on all of them? Just seeing if that is what you're trying to do exactly.
 
I got 5 Instances on an empty atom with 5 logic bricks / random timers enabled/disabled by stimulation threeshold triggers from Bodylanguage.
Trying to make my own vammoan intensity kind of stages.
Even the 5 audiorouters stay idle it seems to tank 20% of the fps in the scene.
I tend to like it more than audiomate by simply work in your folders and drag and drop them in every instance as needed.
The collection system from "am" is still confusing for file selection from time to time.
Another feature that would make audiorouter better would be a playtest option on the right file selection.
If this two things were tweaked it ll be perfect imo.
 
I got 5 Instances on an empty atom with 5 logic bricks / random timers enabled/disabled by stimulation threeshold triggers from Bodylanguage.
Trying to make my own vammoan intensity kind of stages.
Even the 5 audiorouters stay idle it seems to tank 20% of the fps in the scene.
I tend to like it more than audiomate by simply work in your folders and drag and drop them in every instance as needed.
The collection system from "am" is still confusing for file selection from time to time.
Another feature that would make audiorouter better would be a playtest option on the right file selection.
If this two things were tweaked it ll be perfect imo.

Thanks! Have you tried AudioRouterAB for that same test?

I am wondering if it's from having that many audio files in the scene possibly and if you'd get better performance with assetbundles. Vammoan uses audio assetbundles for example. I have a lot of audio assetbundles on the hub you can test with if needed to see.
 
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I ve tried same amount with audiomate and there strangely wise no fps losses. I ll guess with AudioRouterAB its the same.
Maybe cause it packs the files in the .amc folder idk.
I want to use my own sfx files but are too stupid to create an assetbundle even with the guide on the hub:rolleyes:
Thx for the reply :) keep up the good work.(y)
 

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