• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

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A Car for Christmas

Assets + Accessories A Car for Christmas

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Farger

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Farger submitted a new resource:

A Car for Christmas - My Christmas gift to you--a brand new car!

My dear friends, I bought you a car for Christmas, the BMW M6 Gran Coupe. This asset is a modelled exterior and interior of the vehicle, which includes colliders, even for the windows, so be careful putting someone's arm out the window because you might not get it back in. I recommend turning off colliders for the vehicle CUA as you add person atoms to your scene. Includes demonstration scene: Christmas Car Demo. A special thank you to @mspeck01 for sound support for...

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Farger updated A Car for Christmas with a new update entry:

New integrated lighting effects

This update makes the following changes:

- Adds a new "headlight on" mode for the asset bundle
-- This option was added as another asset name in the same asset bundle, which makes it easy to switch to this version using triggers
-- The headlight on version also adds lighting effects to the taillights and the interior of the vehicle for the dashboard

- Adds 4 sound files that include engine starting and engine revving sounds (thank you @mspeck01)

- Adds a...

Read the rest of this update entry...
 
Farger updated A Car for Christmas with a new update entry:

New integrated lighting effects

This update makes the following changes:

- Adds a new "headlight on" mode for the asset bundle
-- This option was added as another asset name in the same asset bundle, which makes it easy to switch to this version using triggers
-- The headlight on version also adds lighting effects to the taillights and the interior of the vehicle for the dashboard

- Adds 4 sound files that include engine starting and engine revving sounds (thank you @mspeck01)

- Fixed some...

Read the rest of this update entry...
 
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