yuki

  1. Yuki

    Paid Looks Yuki 1

    Turns out ghosts don't like selfies. Thanks to: Poses = klphgz, Luminestrial Plug-in = MacGruber, Blazedust, NoStage3 Items = Hunting-Succubus (Enhanced_Eyes) Textures = IP What's in the box: Yuki Model Apparition Outfit
  2. Yuki

    Looks Yuki 2023-01-15
    Hub-Hosted VAR CC BY-NC-ND

    Yuki stars in epiTemplateChain. This look is maxed out. If you don't see a difference with other looks, you don't need it. All 8K textures, including diffuse. Riddler kindly allowed me to use details from his skins and they are combined in this look with my remix of REN's skins. It's here for...
  3. epiTemplateChains10

    epiTemplateChains10

    wip. Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  4. epiTemplateChains09

    epiTemplateChains09

    wip. Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  5. epiTemplateChains08

    epiTemplateChains08

    wip. Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  6. epiTemplateChains07

    epiTemplateChains07

    wip. Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  7. epiTemplateChains06

    epiTemplateChains06

    wip. Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  8. epiTemplateChains05

    epiTemplateChains05

    wip. Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  9. epiTemplateChains04

    epiTemplateChains04

    wip. Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  10. epiTemplateChains03

    epiTemplateChains03

    wip. Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  11. epiTemplateChains02

    epiTemplateChains02

    wip. Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  12. epiTemplateChains01

    epiTemplateChains01

    wip. Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
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