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Disclaimer: my knowledge of coding is rudimentary at best, so everything I say is conjecture. If I say something incorrect, please let me know.
So I've been thinking about how the one thing holding VaM back from being truly realistic is the tonemapping. Apparently, it runs on a version of Unity...
After loading up vam in quest 2. Just being on the main menu theres is alot of jitter, even when loading a scene. Does anyone know how to fix this or what is causing the issue?