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Update: the girl now has thoughts and reacts to compliments! Please let me know what you think of it and if I should pursue this more.
This scene features a girl dancing infinitely, with smooth transitions between all moves. Legs and arms are animated separately, each with distinct...
Scene №2.
If you found a bug, pin "@DemonLord" in Discussion tab above or D.M. me.
Scene has 5 main animation stages with total of 11min of animation time.
Loop versions of them.
Different view types: free look, camera ride, POV locked/unlocked.
Scene №2.
If you found a bug, pin "@DemonLord" in Discussion tab above or D.M. me.
Scene has 2 of 5 main animation stages.
Loop versions of them.
Different view types: free look, camera ride, POV locked/unlocked.
Full Scene hub post.
Scene №1.
This scene is quite unique one, and has many experimental stuff. If you found a bug, pin "@DemonLord" in Discussion tab above or D.M. me.
Scene has 5 main animation stages with total of 11.5min of animation time.
Loop versions of them.
Different view types: free look, camera ride, POV...
I was really happy with the transformation on this look so I wanted to revisit and showcase.
All the poses, lighting rigs, and ui involved with them are all done by SPQR
To use free move embody grab the red capsule to control the lower half of the body.
Works great with Cheesy.
A little helper I use a lot in my scenes lately.
It's basically exactly what the tag line says: "Force generator with random variance and a manual mode for transition triggers."
This is based on MeshedVR's CycleForce and adds some built in randomization options for the values Force Factor...