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We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.
I could do a little more I think to make this concept work better (like, idk, learn how to ACTUALLY compose cool/dynamic shots after all these years), but that's enough for today.
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"Bulma" by Clownmug. SSAO by Skynet "PostFx" plugin, toon shading by Ashu27's plugin. Skybox by ChainedStar.
Been watching my favorite streamer play KH2FM Remastered, and was reminded again of just how awesome both this character and this look import are. Easily my favorite Jackaroo effort, made more awesome by Ashu27's toon shader plugin, with TacoCat's "Greek Ruins" asset for the environment.
The end of 2025 saw huge advances in VaM's toon shader plugins from both bqbq and Ashu27, some of the work being built off of Regguise's Custom Shader Loader. As such I was excited to once again try to hone in that style with Rarity...interestingly, it's uncommon to see on anthro 3D MLP models.
More fun learning the ins/outs of bqbq's toon revolution, this time with PaintLifeBleak's Urbosa import. Sword/shield CUA from OniEkohius's version. Sunrise Temple environment by OriginalCustard.
How to Use
In the Person atom’s Plugins tab, load SkinShaderAutoApply.cslist.
For clothing, simply check only the outfits you want to apply and press the Apply to checked trigger button.
*(There are a few issues related to clothing.
Outfits that use alpha textures don’t become...