MADALENA WILSON
is a character I created as a public commission for a client who gave me quite a bit of freedom with the project and was very patient throughout the process.
I worked on the character manually, with some sculpting and modeling adjustments to shape the character and get...
SHEYLA SHEN
This character was created as a private commission for a long-time client who provided a set of references as the starting point for the project.
I worked on the character manually, with some sculpting and modeling adjustments to help bring the references into the Genesis 2 setup...
TONIA PARQUE
is a character inspired by a suggestion from my Patreon community. It was one of the ideas that received a lot of support, so I decided to bring my own artistic interpretation to it while staying true to the overall inspiration.
During the process I made a few adjustments to her...
ROSANA PAZ
The process involved rebuilding and refining several parts of the character. I spent time reworking the body textures to better fit the Genesis 2 mesh, along with some sculpting and modeling adjustments in Blender to help preserve the overall appearance while making everything work...
JAIDA PAIVA - REWORK
This project was also part of a personal learning process, as it gave me the opportunity to work through a complete character conversion workflow from start to finish. The character was rebuilt and adapted to the Genesis 2 framework used by Virt-A-Mate, with additional...
KASSIA JUQUEIRA
is a character created from a public commission requested through my Patreon.
This project was developed over several days in collaboration with the client, who helped shape the direction and details of the character throughout the process.
For this character, I spent some...
BRUNA LIPALS
is a new character created for Virt-A-Mate. Bringing her into the game took some time and care, especially when it came to shaping her overall appearance and refining the details that make her feel unique.
This character was built on the Genesis 2 Female base and developed...
KENIA TORN
is a character created from a commission requested by a client who shared their own ideas and vision for the project. My role was simply to bring that concept to life inside Virt-A-Mate, and it was a fun character to work on over the past few days.
She was built on the Genesis 2...
JUDITE COXXON
is a character created from a suggestion submitted by members of my Patreon community. Out of all the recent projects, this was one that I genuinely enjoyed bringing to life and spending time on.
She was created for Virt-A-Mate using the Genesis 2 base and includes a series of...
STEFANY MANKA
Stefany Manka is a character created from a public commission requested by a long-time client who gave me a lot of creative freedom and patience during the process, which honestly helped a lot while working on her.
For her creation, I made some modeling and sculpting adjustments...
SELENE SKY
is a character created as part of a public commission, developed together with a client who gave me a lot of creative freedom and patience during the process. That space to work calmly really helped me shape the character in a more natural way.
She was created on the DAZ3D Genesis 2...
EMMA DUQUE
was created as part of a public commission, developed together with the client throughout the process.
She is based on the Genesis 2 body and adapted for Virt-A-Mate. Her skin uses one of my texture packs available on the hub, with some additional edits to better fit this specific...
NIRCE NATASHA
This character came from a suggestion on my community channel, and I thought it would be a cool idea to bring it to life.
I did some light sculpting and modeling to shape the overall look, nothing too complex. Most of the work went into adjusting the textures — especially the...
GYO AND ARDILAINE
I spent a few days putting these two together, aiming for something a bit more grounded and natural.
There was some work on the mesh and small adjustments to get the look right, and I adapted the textures for each one so they don’t feel exactly the same.
They’re both using the...
ENRICA KUSTER
This is a character I created for Virt-A-Mate as part of a commission.
Built on the Genesis 2 base, with some adjustments to the body and face to get a result that felt consistent. I also did some light sculpting work to refine a few areas.
For the textures, I adapted the...
ASTHER MARTINS
This character came from a suggestion on my Patreon. A lot of people seemed to like the idea, so I decided to bring her to life and see where it would go.
Built on the Genesis 2 base, with some adjustments to the body and face to get a result that felt right. I also did some...
ATELA MILK
This is a character I put together over a few days for Virt-A-Mate.
Built on the Genesis 2 base, with some adjustments to the body and face to get a look that felt right for the character.
I also did some light work on the diffuse and normal maps to clean things up and refine a few...
I apologize if a similar question has already been asked, but is there a way to somehow correct similar situations with incorrect morph bends in large body shapes?
Could you guys please tell me which morph is responsible for the ability to move the groin area?
Unfortunately, I often have...
ZOEY USAVEL
She was created in collaboration with a subscriber through a commission, and I ended up really liking how she turned out, so I’m happy to share her here as well.
Zoey is built on the G2 DAZ3D base. I did some additional modeling and sculpt adjustments to refine her shape and...