• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

target

  1. Target Motion Drive

    Plugins + Scripts Target Motion Drive 1
    Hub-Hosted VAR CC BY-SA

    This plugin lets you align to a selected target and create pendulum-like motion or rotation around it. Please check the video for a quick and easy guide on how to use it. The code related to splitting features into group tabs was referenced from moyashi post-processing plugin...
  2. G

    Solved Joint target stuck on "comply"

    I'm trying to pose and animate a character in timeline and the head joint keep reverting back to "comply" after I change it to "on". Is there a way to key the joint attribute so it will not revert back to comply?
  3. Target

    Target

    Target eyes
  4. C

    Is there a target in Atom Core Control that you can trigger to tun off VAM?

    So I am building a scene and I am wanting to create a collision trigger that will target a specific atom that will cause the game to turn off. Ive looked in Core Control and other places and I have yet to find it. Any ideas?
  5. Searchlight

    Plugins + Scripts Searchlight 13
    Hub-Hosted VAR CC BY-SA

    I changed the license from CC BY-NC to CC BY-SA. You can use it for paid content. However, please refrain from distributing it together with paid content. This plugin keeps the Atom pointing towards another Atom and player. It can be used for searchlights, tracking cameras, UI buttons, etc...
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