• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.

state machine

  1. A simple state machine

    Other A simple state machine

    #soon edits ... #now playing Ready for free early access release to the first handful of people I can actively provide support for. more edits... #forward-looking-ui-work #post body From recent conversations, I'm going to try my best to explain its capabilities, as "Playmaker for Unity...
  2. Toolbox: Some modified Plugins

    Plugins Toolbox: Some modified Plugins 0.3.1
    Hub-Hosted VAR CC BY-NC

    Coll69's Toolbox Collection. Some modified Plugins my Scene https://hub.virtamate.com/resources/haley-at-your-service.27357/ I can not guarantee compatibility for all addons in future updates, so use at your own risk ! (maybe i get crazy and change the name of the plugin or whatever comes to...
  3. ExcitementMeter

    Plugins ExcitementMeter 1.0.1
    Hub-Hosted VAR CC BY-SA

    ExcitementMeter is a plugin for modeling character arousal. Basically it allows you to create events (triggers) that occur at specified "excitement levels", but with an amount of randomness. When playing, there is an excitement meter that fills slowly over time. Every so often (on a timer...
  4. CharacterStateManager

    Plugins CharacterStateManager 1.0.1
    Hub-Hosted VAR CC BY-SA

    What is it? CharacterStateManager is meant to be a powerful tool for layering multiple state machines to control a character in complex ways. The main goal was to create an all-in-one plugin that could create dynamic procedural behavior. It has many options and there are many ways to do things...
Back
Top Bottom