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There was a recent request to release my edit to Oni's Chel, so I went back for touch ups and to create a merged morph add-on set.
I suppose I SHOULDN'T have been surprised when the hours/days began slipping away before actually setting up the merge. ^o^;
...hmm, I use this pose too much. >_>
The combination of Kimagure's "Mantra" VMD release and EZhustler's nicely-customizable "MMD Live Stage" sorta' lit a fire under me to make a new video!
I don't remember how old the song is; a few months is probably ancient in K-pop/zoomer terms, but I only just started enjoying it so nyah.
Back to "The Beach" again! It's just too good. I also started using more HPVL and DLUtils to make lighting/CUA improvements, as well as (for the first time, for some reason) actually keeping NorthernShikima's SkinMicroDetail plugin applied.
Wide shot over portrait this time...I found it nicer.
Just an image from a P4 "Specialist" dance vid I'm putting together. I actually took a photo from the starting pose for "Wiping All Out (ATLUS Kozuka Remix)" and now I really want to make a video for that (holy shit what a bop), but the motion data doesn't translate well. Not sure it's fixable.
This is my most recent edit of this look, as of 6/25/24. I ended up loving how she looked in the scene so much that I restarted her album.
One of these days I'll stop being lazy and try for some actually-interesting angles...though the irises are awkward-looking when not focused on the player.
"Why would you choose to take a picture from this angle? My optimal methods of engagement are via full frontal assaults."
Skybox import by ChainedStar, beach asset by Charlestone, poses from billprime "klphgz edit" compilation. Uses PostProcessing plugin by Moyashi and LUT by ICannotDie.
"Leader, I am uncertain of the tactical value in these photographic exercises. My role is to be your sword and shield."
I knew eventually someone would com one of the valid P3R models, and just...wow. Another incredible Oni import.
Elizabeth next? >.>
Just messing around with Sally Whitemane's CUAShader on the environment, PostProcessing plugin adjustments, and adjusting render queues for an empty clothing geoshell to generate a faux "outline" off the geoshell's alpha texture.
The toon look on the ocean is nice, even if you lose the "motion."
"You're taking an AWFUL long time with that camera, Mr. Valant. Ever heard the phrase 'never keep a girl waiting?'"
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When it feels like I'm really nailing a shot, that's when the time really starts to tick by and my eyes start to water. ;_;
Closest so far, I think.