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The main asset of this resource is an artistic rendition of the interior of the Viper Mark 1 space fighter. The main screen for the cockpit has four configurations that can be easily triggered to switch using the assetname function. I have some good news, and I have some bad news. The good...
This is a rendering of the Starship Discovery as outlined in Farger's FBX Guide for Unity.
I have also included two demo scenes, one a relaxing scene for a chill experience; the second, a tension filled scene with the Discovery being chased by an advanced alien species.
Long mission, horny crew, what could possibly happen? Let's find out.
This scene was designed with VR in mind, make sure you turn on your head collider then move between the 3 seats. Yes, Saiko is in the captain's chair, be sure to go there and get up close and personal.
The journey begins in hyperspace. Disengage hyperdrive and enter orbit around Regulas. An enemy fighter will encircle you. Fire torpedo with perfect timing and destroy the ship. Clicking the "fire" button will shoot a torpedo, only one torpedo can be active at a time. The reset button will...
Start in orbit around Alpha Centauri 5. Click on the "orbital descent" button to descend into the atmosphere and fly over the planet. Click the reset button to restart the simulation back in outer space.
This resource includes the cockpit of a futuristic survey ship and a demonstration scene in which you are analyzing the potential for mining operations around the rings of Uranus. On the far-right side of the cockpit there is web panel with suggested music. This scene is designed to be a chill...
This resource includes 3d mesh assets, custom built particle effects and transition scenes that are designed to support the development of a space sex-venture--an epic tale that you have yet to create. Could you be the chosen one?
Until that time arrives, please enjoy the ambiance of the demo...
This is a sci-fi scene that is designed as a virtual reality experience. This scene is sensitive to timing between a web panel video and the animation. Doing things while the scene is playing, like opening the menu panels, will offset the timing. Therefore, relax and sit back for the ride...
This is a scene of a pod spaceship patrolling around a StarBase. It is difficult to capture this experience in pictures. Virtual reality users will feel the slipping and drifting as you orbit around the space station. This is due to the space box slowly rotating with you and the space...
This is a simulation of a superhero flying at high altitude above the Earth. There are motion effects in this scene that are moderate in speed. This scene could be intense for people not accustomed to motion and heights in virtual reality.
There is a web panel with suggested music at the...
Particle effects based upon the theme of sci-fi. This pack now includes 100 effects.
Please see the updates section for the latest additions.
Assets with "static" or "slow mo" in the filename are designed to be used for scene photography. Effects with collider in the file name have particle...
This is a scene for a sci-fi story, more creators are welcome to add to this story.
The animation is timed with the music, if you are lucky the music will start when the scene loads. If you are not lucky there is a reset animation button behind Saiko that will make the animation restart, click...
Experience a starship journey like no other. Special thanks to Orpheaned for giving me permission to share this terrific ship within this scene.
I have added a workable throttle with three forward settings: medium thrusters, full thrusters, and hyperdrive. There is also one setting for slow...
This update adds single asteroids with three different default sizes: small, medium and large. The scale and animation for these new assets can be individually controlled.
This package is a collection of asteroids in various patterns such as linear planes, tubes, rings and clusters. Many of...
Please notice: Version 9 does not add any new effects. This version only removes all demo scenes which eliminates all external dependencies. If you want to keep your demo scenes, just keep Version 8. This simplification was done in order to make it easier for creators to link to this resource...