• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.

rigged

  1. Rigged BDSM strap 1.0

    Assets Rigged BDSM strap 1.0 1.0
    Hub-Hosted VAR CC BY-SA

    When I 1st Got Vam, the actual 1st thing I did is go to the Hub and search for this. A functional working Belt/Strap asset with physics based movement and functionality. It was not there :( ... the closest thing on the Hub to this was the DJsoapyknuckles Flogger Item. and that item is good. It...
  2. Easy Pose Biomechanics Rig

    Plugins Easy Pose Biomechanics Rig 1
    Hub-Hosted VAR CC BY-SA

    Reducing manual setup of AppetiteVisual guide for Easy Pose Biomechanics Rig. Frustration free just add as plugin to the character you want to rig. After every new loaded pose only the plugin needs to reloaded. At the moment the parameters are hard coded when you add or reload the plugin and no...
  3. Green Twi'lek [IKCUA ready]

    Looks Green Twi'lek [IKCUA ready] 1.0
    Hub-Hosted VAR CC BY

    This is a green Twi'lek with rigged lekku (head tails) that can be used with IKCUA. They are a CUA so they won't necessarily blend perfectly. As always please let me know if you have any problems. PLEASE NOTE: It's best to pose the head tails with 2 iks per tail. I recommend one at root and the...
  4. Twi'lek Lekku WIP

    Twi'lek Lekku WIP

    Work in progress of my attempt at rigged lekku for twi'leks.
  5. C

    Question Help! Trying to import 3DS Max biped animation

    Hello! First post here. I've got my mocap system locked in to get good recordings all the way up until I'm in 3D Studio Max with the 3DS Biped moving around perfectly in sync with my motion capturing. But then, for the life of me (I've been trying for two days now), I cannot seem to figure out...
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