programming

  1. R

    Question Tracking button presses on different VR controllers in a plugin

    Is there a way to track button presses on different VR controllers via a plugin? Something like this: if (DesktopMode) { if (Input.GetKeyDown("p")) { //Do somthing... } } else { if (Input.GetButtonDown(ViveControllerRight.Trigger)) { //Do somthing... } else if...
  2. Twerk vr

    Progress data saving between multiple scenes // any ideas how to program that?

    Hey ! I've been working on "sex open world" for almost two years now, I'd like to share the central part of it for free, hub hosted, in the coming weeks but there are still one or two features I'd like to finish before that. ? The concept of Sex Open World is simple, it's just that rather than...
  3. vvs123

    Solved Can dynamic textures be used to achieve dynamic wrinkles in subtle areas in VAM?

    I know that VAM cannot achieve wrinkles due to the surface limitations of the model, but can very subtle areas such as the wrist and eye corners be achieved through dynamic mapping? Diffuse and normal maps are sufficient to provide these details. I don't know much about programming, but perhaps...
  4. mrmr32

    Adding a texture to DecalMaker programmatically

    Hi, I have to add a texture to DecalMaker, by @Chokaphi using a script. Right now what I'm doing is to get the original JSON, and adding to the array a new JSON class with the path. You can check the code below for reference. public static void LoadOriginTexturesIntoDecalMaker(JSONClass...
  5. mrmr32

    Script that adds a CollisionTrigger that calls the script on collide

    I'm making an script that performs a morph animation when an Atom (called _collider) enters a CollisionTrigger (_collisionBox), but the lack of documentation it's really making it hard. Right now I have all the morphs that should change and the difference for each animation (stored in...
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