Hoarding too many vars? Tired of seeing 'Too many heap sections'? Can't run CPU patch v13? Have over 20k vars? Can't open 3-person scenes? Have more RAM than VaM can make use of?
Well, I have solution for you - x3 patch for unity garbage collector.
What does it do? Existing VaM is built with...
V3.0:
Use an offset-based approach instead of feature flags to retrieve GC_disable.
Limit the maximum heap size to 20 GB. VAM’s Unity/Mono “stability sweet spot” is around 12–16 GB; once the managed heap exceeds ~18–20 GB, Mono’s management overhead becomes extremely high and it’s prone to “Too...
Very usefull session plugin that could help to monitor the memory heap memory occupied by your VaM application in desktop mode.
Many times helped my foind memory leaks.
Thinking about getting a new PC and wanted to ask what kind of specs you guys are using for a smooth VaM experience.
Also looking for opinions on these questions:
Is there an advantage over an Intel vs AMD mother board for VaM?
And what about Nvidea vs AMD for the GPU?
What is the minimum...
Exposes VAMs Memory Optimization function for creators.
Feel free to take the code from the var-package and include it into your scene directly to avoid a dependency. It's tiny.
License: CC0
Hey all,
Have been using VAM for a few years now, both in desktop and in VR using my oculus. Previously I was running on 32GB ram, WITHOUT the XMP profile unlocked, as a result, I was running at the base/stock speed. During this period, VAM worked great, and only crashed every so often in VR...
Hello! I'm having some issues with VAM eating up my 32Gb of RAM pretty quickly and eventually becoming very laggy and prone to crash. So, I was wondering if those with 64Gb have the same issue as well or not.
I don't know if something is wrong on my end or maybe I've just collected too many...