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Made in Blender
Assets are scaled to in game units and their dimensions are labled in the asset name.
There are also subscenes include to help build a scene quickly.
Happy Halloween!
These are the textures used for the walls and floor in case you want to add extra geometry.
Made in Blender with assets and textures from Blenderkit and Freepoly.org
The Ceiling fan, Computers, Television, and lava lamp are all animated with emmisve video textures and can be turned on and off with some inviisible trigger buttons.
The office, lounge, and beanbag chair are all seperate...
I've been practicing in importing assets to vam, this is my second attempt, the first one had many errors with the textures, that's why I didn't upload it.
https://hub.virtamate.com/resources/unityassetvamifier.478/
https://hub.virtamate.com/resources/day-night-skyboxes.4770/
Made in Blender with some Chapel models from Quixel Megascans and textures from Blenderkit.
I've included some of the textures used in a media album as well as some complementary ones so you can add additional geometry if you so desire.
This was imported from the Unreal Store by StylArts.
This Scene / Assetbundle works really well with the anime cell shading plugin by Hunting-Succubus as well as some of the more stylized anthro characters.
There's a toggle button for the ambience I included from freesound.org by Simonus18...
Hey there fellas i've got a simple environment (scene) for you.
I allways thought that there's just not enough island environments.
I highly recommend using some post-processing and luts with it. ( I use IConnotDie luts, moyashi post processing + MacGruber Post magic )
No post-processing
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A bedroom scene I made in Blender inspired by the architecture in the Dune movies.
It has a Day, Evening, and Night mode that you can cycle throught by pressing the "bonzai button".
These are the 11 prefabs included from this Ocean Generator that I found on GitHub. They're a solid resource that isn't heavy on your system and I wanted to share them.
Taken from one of the yakuza games. Like a dragon maybe? I don't fucking know. its semi-lit with darker areas you can light yourself, you can get some nice shots out of this.
EDIT: It does come with a reflection probe in the scene so metallic surfaces should work. If you add macgrubers...
A tiled pool room and hallway made in blender.
The water and glass assets are a little wonky when it comes to lighting so they are packaged seperately.
Pictured using the vamifier plugin by Nostage3
This is an interrogation room imported as Custom Unity Asset.
Created by Denis Cliofas and is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Imported from skylajade69 on sketchfab under CC Attribution License.
I replaced some textures in the Security Room with higher resolution ones from AmbientCG
There are quite a few FNAF assets and looks here on the HUB and I think they should have an enviornment to go with them.
A concrete pool area made in Unity.
There isn't water in the asset as I couldn't get the Unity built in water to look very good but I'm still new to it.
DemonLord has a water plane asset that you can use.
PluginIdea also has a water plugin that you can use in a empy atom which is what I used...