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Made in Blender with textures and Assets from Blenderkit.com
The assets are all seperated in the assetbundle and I have also made an album here of the textures used so it's easy for you to make your own scene.
Made in blender with textures from blenderkit.com
Includes day and night scenes with emmisive and non emmisive textures.
All in all a pretty nice place to get trashed.
Introduction:
Hey there Everyone! Hope you're doing well!
This is part two of a two part set for a sewer map that I've been working on for the last 2ish weeks. this was initially going to be for a scene that I wanted to do, but put on the back burner so I could get the proper characters for...
Introduction:
Hey there Everyone! Hope you're doing well!
This is part one of a two part set for a sewer map that I've been working on for the last 2ish weeks. this was initially going to be for a scene that I wanted to do, but put on the back burner so I could get the proper characters for...
Made in Blender with materials from Blenderkit.com
Textures used can be found in this media album for your use.
The scenery and room are also seperate assets so you can use one or the other for different enviornments.
Made in Blender with textures and models from Blenderkit.com
Goes great with any city skybox. Spacedog and Farger have great city enviornments that work great too.
Ripped straight from the game itself using some specialized software. This is straight from capcom's resident evil 2 remake.
This is the lowlight version where the baked lighting is very minimal.
Original here https://open3dlab.com/project/fbdc3707-f5b8-48d9-b02d-19090737e81b/
Made in Blender
Assets are scaled to in game units and their dimensions are labled in the asset name.
There are also subscenes include to help build a scene quickly.
Happy Halloween!
These are the textures used for the walls and floor in case you want to add extra geometry.
Made in Blender with assets and textures from Blenderkit and Freepoly.org
The Ceiling fan, Computers, Television, and lava lamp are all animated with emmisve video textures and can be turned on and off with some inviisible trigger buttons.
The office, lounge, and beanbag chair are all seperate...
I've been practicing in importing assets to vam, this is my second attempt, the first one had many errors with the textures, that's why I didn't upload it.
https://hub.virtamate.com/resources/unityassetvamifier.478/
https://hub.virtamate.com/resources/day-night-skyboxes.4770/
Made in Blender with some Chapel models from Quixel Megascans and textures from Blenderkit.
I've included some of the textures used in a media album as well as some complementary ones so you can add additional geometry if you so desire.
This was imported from the Unreal Store by StylArts.
This Scene / Assetbundle works really well with the anime cell shading plugin by Hunting-Succubus as well as some of the more stylized anthro characters.
There's a toggle button for the ambience I included from freesound.org by Simonus18...
Hey there fellas i've got a simple environment (scene) for you.
I allways thought that there's just not enough island environments.
I highly recommend using some post-processing and luts with it. ( I use IConnotDie luts, moyashi post processing + MacGruber Post magic )
No post-processing
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