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Ripped straight from the game itself using some specialized software. This is straight from capcom's resident evil 2 remake.
This is the lowlight version where the baked lighting is very minimal.
Original here https://open3dlab.com/project/fbdc3707-f5b8-48d9-b02d-19090737e81b/
Made entirely by me in maya + substance painter + unity (baked lighting), inspired by a similar room I saw.
Seeing as I made this and its fully set up in URP, I hope to port this to vam 2 when the addonkit comes out to make use of the better water system + volumetrics.
Straight out of the WWE 2K22 game. What I have done is bake a brighter version, and a 1x brightness version which is plenty dark. I have added in my own custom light meshes for some areas and baked some extra lighting in. The ENV comes with reflection probes inside it, there is a separate...
Taken from one of the yakuza games. Like a dragon maybe? I don't fucking know. its semi-lit with darker areas you can light yourself, you can get some nice shots out of this.
EDIT: It does come with a reflection probe in the scene so metallic surfaces should work. If you add macgrubers...
This was one of the first ultra basic things I practicing making and painting in maya to make sure I had my work flow down for asset creation, painting and baking.
The door and the light casings are not mine and are imported from sketchfab. This room was designed to be used in a few ways, its...
Credits:
https://open3dlab.com/project/32460/
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Credits:
https://open3dlab.com/project/33244/
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.