• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. Skydomes Part 6 - Day - (4K/8K)

    Assets + Accessories Skydomes Part 6 - Day - (4K/8K) 2026-01-02
    Hub-Hosted VAR CC BY

    Skydome Part 6- Day - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
  2. Skydomes Part 5 - Day - (4K/8K)

    Assets + Accessories Skydomes Part 5 - Day - (4K/8K) 2026-01-02
    Hub-Hosted VAR CC BY

    Skydome Part 5- Day - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
  3. Skydomes Part 4 - Day - (4K/8K)

    Assets + Accessories Skydomes Part 4 - Day - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydomes Part 4 - Day - (4K/8K) Part 4 of a Skydome series. There will eventually be 16 skydomes in 4K and 8K. I hope you will enjoy using them. The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression...
  4. Skydomes Part 2 - Day - (4K/8K)

    Assets + Accessories Skydomes Part 2 - Day - (4K/8K) 2025-12-20
    Hub-Hosted VAR CC BY

    Skydome Part 2- Day - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
  5. Skydomes Part 1 - Day - (4K/8K)

    Assets + Accessories Skydomes Part 1 - Day - (4K/8K) 1
    Hub-Hosted VAR CC BY

    Skydome Part 1- Day - (4K/8K) The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its...
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