• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

chest

  1. Drip'n'Drops MC LITE

    Clothing Drip'n'Drops MC LITE 2025-11-13
    Hub-Hosted VAR CC BY

    Liquid clothing for face-chest
  2. Drips&Drops:MC (Prepared for animation)

    Paid Clothing Drips&Drops:MC (Prepared for animation) 2025-11-13

    15 liqud clothing pieces. You can use it as usual clothing, but I am strongly recommend try it with my plugin ClothingAlphaController Boosty link
  3. Food fetish clothing

    Paid Clothing Food fetish clothing 2025-10-01

    Clothing for chest and face. For Boosty users: Here is a link
  4. Tavern room and street

    Assets + Accessories Tavern room and street 1.0
    Hub-Hosted VAR CC BY

    Two packages. Room assets (18 items): modular walls, combined room and furniture. Street assets (7): medieval house (4 variations), blacksmith, brick road. Models from sketchfab: The Bathroom (Free) by Evan. Chest by Mikhail Kadilnikov. Closet (low poly) by Andrey 3D Fireplace Low-poly by...
  5. Jocks3D

    Question How to keep hands from going through body?

    This is a super basic newbie question: when I make an animation where the model rubs or touches their chest the hands sometimes go right into their body. There must be a setting somewhere to make body parts "solid", right? So a hand goes as far as the skin and no further, like in real life. But...
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