Two expensive supercars with aggressive, low silhouettes are parked parallel to each other on a flat sandy area.
The cars are positioned with their hoods facing the camera, creating symmetrical scenes and focusing the player's attention on the space between them. A strong glow effect (Bloom) is...
Testing out different settings for headlights built directly into the vehicle CUA. This is done with settings in Unity, no lighting within VAM for the headlamps, and no post processing.
Update Version:
The previous version I uploaded some doomsday assets, the new version I made a scene. The scene references the movie "The Day After Tomorrow" ,In scene,you will see the whole frozen city, and some apocalyptic sights. There is also a library scene with fireplace in reference to...