This asset is a tileable old-town brick wall.
It's ideal for repeating along the horizon to fill out an empty scene.
The front and back faces use different textures,
so you can get two different looks out of a single asset.
A commision for TreyWilly made in Blender.
If you have an idea for a asset or enviornment you'd like to see you can make a request by posting a reply on this forum post.
Each object is scaled to ingame units and have uniform origin locations (bottom left corner with the exception of joiners...