• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

big scenario

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    VaM 1.x Lighting large scenery

    My previous scene had pretty terrible lighting, so I'm trying to improve that. What I'm looking for: - a way to achive ok lighting - as much as possible - without users having to mess around with non scene settings (user prefs), since it's a scene meant to be released - semi-realistically...
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