This is a Chinese-style millennium-themed room with daytime lighting, including a dark version (where nighttime lighting can be customized). Most of the furniture in the scene is movable, all room doors can be opened, two fans include animations, and the TV in the living room can display custom...
Hello, my dears
I'm having a lot of trouble creating assets with good lighting.
In this case, I created a house in SweetHome3D and exported it as an .obj file to Unity, added some simple lighting, and exported it to VAM.
I set up a directional light with shadows in Unity, and it actually...
After-Hours Massage
A private after-hours spa environment built for massage-themed scenes, secluded appointments, and intimate one-on-one setups. Includes a treatment room, jacuzzi area, lounge space, and a hidden courtyard atmosphere designed for quiet, exclusive encounters after closing time...
So I had a question about editing lights and other assets within a scene that appear to be embedded and not showing up. Doesn't seem like the lights are baked since they're moving or on characters.
Am I missing something? Sorry for the newbie question
Ripped straight from the game itself using some specialized software. This is straight from capcom's resident evil 2 remake.
This is the full lighting strength version
Original here https://open3dlab.com/project/fbdc3707-f5b8-48d9-b02d-19090737e81b/