atlethic

  1. Antonia Rodrigues

    Paid Looks Antonia Rodrigues 00.1

    ANTONIA RODRIGUES is a character adaptation I created for Virt-A-Mate, built around the Genesis 2 Female base. This character came from a suggestion on my community suggestion channel, and I decided to give her a try. I adapted the reference to fit the Genesis 2 Female shape and the VAM...
  2. Sandra Moggi - Commission

    Paid Looks Sandra Moggi - Commission 0.02

    SANDRA MOGGI a new character I created for Virt-A-Mate, and another opportunity for me to work with the Genesis 2 Female body and improve my workflow. The main focus of the work was adapting the character to fit the Genesis 2 Female setup properly. I made the necessary modeling and sculpting...
  3. Jade Carco

    Paid Looks Jade Carco 00.1

    JADE CARCO is a character I spent the last few days adapting for the Genesis 2 DAZ3D base. While the project started from a port, I ended up reworking many parts of the character so everything would fit together more naturally inside Virt-A-Mate. Most of the work went into the textures. I...
  4. Lizza Robert - Commission

    Paid Looks Lizza Robert - Commission 00.1

    LIZZA ROBERT and I spent a few days adapting her appearance and bringing the project into Virt-A-Mate. She was built on the Genesis 2 base from Daz3D and received custom adjustments to better match the reference. The diffuse and normal textures were edited specifically for this character, along...
  5. Havana Watson

    Paid Looks Havana Watson 00.1

    HAVANA WATSON is a character I created for Virt-A-Mate, built on the Genesis 2 base from Daz3D and adapted for VAM. She was created as part of a public commission, where the client gave me a lot of creative freedom during the process, which allowed me to shape the character more naturally while...
  6. Wonder Woman - EuLin Version

    Paid Looks Wonder Woman - EuLin Version 00.1

    WONDER WOMAN - EULIN VERSION This is my personal take on Wonder Woman, inspired by her look in Suicide Squad: Kill the Justice League. I started from a G2 base, sculpted most of the morphs by hand, and reworked her proportions to bring out a more grounded and realistic feel. I also polished...
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