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  • Users: HAL9001
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  1. HAL9001

    Plugins LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v10: Bugfixes and relative/absolute PerlinNoiseMovement Read the rest of this update entry...
  2. HAL9001

    Plugins LogicBricks2

    Good idea... Will have a look into it.
  3. HAL9001

    Plugins LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v9: (BREAKING CHANGE) ValueMap Mapping Curve added / Overall naming unifications Read the rest of this update entry...
  4. HAL9001

    Plugins LogicBricks2

    Agree, that's part of a ValueMap extension I had in mind anyway: A curve applied to the unified value: Exponent, Sinusoidal, Log/Pow because I need that just now for a scene of mine where the heartbeat is supposed to grow louder just shortly before the orgasm... perfect application of an...
  5. HAL9001

    Plugins LogicBricks2

    MacGrubers set has "ValueRandom" to get a random number between 0 and 1 on a trigger. You could then use ValueMap to convert to any other range between 0 and 1. Outside of 0/1 is always tricky as the VaM event system doesn't really like that.
  6. HAL9001

    Plugins LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v7: (BREAKING CHANGE) Renamed BinaryOperator / Added Float/BoolSelector Read the rest of this update entry...
  7. HAL9001

    Plugins LogicBricks2

    That sounds more like a subscene thing in VaM to me. beyond my control.
  8. HAL9001

    Plugins LogicBricks2

    Hmmm, that idea of stating another atom as base, not the parent is something I did in another (soon to come) Plugin, so I can copy that code across at some point. The xMin/xMax can easily be addressed by offsetting your actual center to (xMin+xMax)/2. Unless you want dynamic control on each of...
  9. HAL9001

    Plugins LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v7: (BREAKING CHANGE) FloatOperation Multiplication and UI_TransformSync plugin added Read the rest of this update entry...
  10. HAL9001

    Plugins LogicBricks2

    Multiply: Can do, easy, just might backfire if somebody has used range extension on the inputs and the result is outside of [0...1] Multiplexer: I was thinking about that already. At the moment, there's some kind of that in the BooleanOperator for 2 channels - I'll also add that to the...
  11. HAL9001

    Plugins LogicBricks2

    That's exactly the way to do it :) (and that's actually why I wrote that plugin in the first place). Would you be OK if I link to this tutorial in the plugin page description as an example?
  12. HAL9001

    Plugins LogicBricks2

    Got the main code working. Need to sleep now. Might push a new var tomorrow.
  13. HAL9001

    Plugins LogicBricks2

    I'll give it a thought. Either extending UI_Sync (which feels wrong), or making a variant of it.
  14. HAL9001

    Plugins LogicBricks2

    In principle yes, but that would need a custom script. Thinking about implementation details, I can imagine, that's a bit more on the tricky side to make it generic and configurable: Getting an atom's transform (pos/rot) is easy, turning numbers into text, also easy. Sending that text to UI...
  15. HAL9001

    Plugins LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v6: Bugfix and added Formatting feature in UI_Sync Read the rest of this update entry...
  16. HAL9001

    Plugins LogicBricks2

    Yes, confirmed, there was a bug. Forced me to add some functionality I wanted to have anyways... var 6 fixes your problem.
  17. HAL9001

    Plugins LogicBricks2

    Are you talking about the UI_Sync plugin? I'll have a look at that.
  18. HAL9001

    Plugins LogicBricks2

    Yes, it exists :-) https://hub.virtamate.com/resources/garbage-collector.39270/
  19. HAL9001

    Plugins BeatIt

    Hehe, I totally understand the "testing/verifying" before raising an issue thing. Don't worry, no harm done, and some more testing added and additional glances over the code done on my end, so things are probably even more stable now than before. I feel honoured to have my first ever released...
  20. HAL9001

    Plugins BeatIt

    HAL9001 updated BeatIt with a new update entry: v1.2 (var 4): A bit more detail + More test atoms Read the rest of this update entry...
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