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  • Users: HAL9001
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  1. HAL9001

    Plugins + Scripts LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v14: Nothing new Read the rest of this update entry...
  2. HAL9001

    Plugins + Scripts LogicBricks2

    I had some time to push out the changes I'd been working on very slowly for months. Among them a Seed parameter for PerlinNoise/Movement.
  3. HAL9001

    Plugins + Scripts LogicBricks2

    The FloatOperator just got new operation added and the [0...1] limits removed.
  4. HAL9001

    Plugins + Scripts LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v13: Features added + UI/Code overhaul Read the rest of this update entry...
  5. HAL9001

    Plugins + Scripts LogicBricks2

    I am not actively developing any more, sorry. Life has changed on my end. Perlin noise does not have a seed value. My weird algorithm draws a circle on the Perlin XY plane with different radii to avoid a float overflows/imprecision after a long runtime. It's probably overkill for most...
  6. HAL9001

    Plugins + Scripts LogicBricks2

    It counts how many inputs are TRUE, and sends True/False if that number is above the threshold you ca configure in the UI as well.
  7. HAL9001

    Plugins + Scripts CUA_Editor

    To be frank: No, not going to happen. I don't have much time for VaM anymore. Sorry.
  8. HAL9001

    Plugins + Scripts Glowtime

    Likely not as the person shaders are more complex. I don't have the time anymore to do larger stuff. Sorry.
  9. HAL9001

    Plugins + Scripts BeatIt

    HAL9001 updated BeatIt with a new update entry: v1.4 (var 7): Enable/Disable the plugin Read the rest of this update entry...
  10. HAL9001

    Plugins + Scripts BeatIt

    Yes, there's a bug in the code that does not honour the enabled/disabled flag of the plugin (only the freeze animation flag). I can fix that, but I'll need some time. Good opportunity to update the old code to my recent style and conventions anyway...
  11. HAL9001

    Plugins + Scripts LogicBricks2

    Working with a value range from 0...1 makes things easy with respect to response curves, etc. I understand that it does not work in your case, but feel free to rip out the code and edit the limits in the Init() function and/or remove the range limitations. The script is rather short and easy to...
  12. HAL9001

    Plugins + Scripts LogicBricks2

    While this sounds intuitive, it's not as straightforward as the value range of inputs needs to be between 0 and 1, and adding or dividing by <1 would exceed that. Also, Average is effectively (Input1+Input2)/2, so you have a sum there.
  13. HAL9001

    Plugins + Scripts LogicBricks2

    Hmmm, that is on the more complicated end of the spectrum indeed. A custom plugin would probably be easier, but I don't have the time for that. Sorry.
  14. HAL9001

    Plugins + Scripts LogicBricks2

    Er, won't the HystheresisThreshold be able to do that...?
  15. HAL9001

    Plugins + Scripts LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v12: SequenceMachineBidirectional Retrigger Read the rest of this update entry...
  16. HAL9001

    Plugins + Scripts LogicBricks2

    It woks exactly as intended. I't s an 8-input AND/XOR/OR. Yes, if you only use 2 inputs, the other 6 have to be set to TRUE for an AND, respectively to FALSE for an OR. That's how the boolean operator is defined. If you need several outputs, you need to add use one plugin for every output.
  17. HAL9001

    Plugins + Scripts LogicBricks2

    Oops, sorry 'bout that, but I guess that could happen with any plugin that would send information back to itself ;-)
  18. HAL9001

    Plugins + Scripts Going, Going, Gone

    Simple reason: VaM does not have an in-built shader that does tesselation AND Alpha, so it's either/or.
  19. HAL9001

    Plugins + Scripts Glowtime

    HAL9001 updated Glowtime with a new update entry: v1.1: Bugfix for initially disabled atoms Read the rest of this update entry...
  20. HAL9001

    Plugins + Scripts CUA_Editor

    No, sorry, not without a major rewrite of the UI system. If the items you want to hide all have a common element in their name, use the name filter, and click "Disable All" - that disables all SHOWN elements.
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