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  1. Syrinxo

    Question to futa content creators : why no anus ?

    This sort of thing is exactly how I got into doing my own textures. There were tons of faces (though mostly bad celebrity FaceGens) but when you clicked Remove Clothing, it was always some shade of the exact same freckled, blushing Female 1 body skin. I can't explain why futa looks are missing...
  2. Syrinxo

    Question Is it possible to animate player height? (or change it automatically during playback?)

    Not sure if this is what you need, but you can make a Timeline animation that animates any morph (e.g., character body scale or height), and then you can trigger the animation however you want - button, etc.
  3. Syrinxo

    Question So I made a scene that I'm proud of, and I'd like to share. Now what?

    Most people, incl. me: "Shit, I need a whole new skillset for this?? Welp, looking for alternatives. Maybe just good ol' Slate and Skybox for this one?" Vamurai: "Does Thursday work for you?"
  4. Syrinxo

    Question So I made a scene that I'm proud of, and I'd like to share. Now what?

    Ok, I see what you're saying. Yeah, in my country (US) you have to file a "miscellaneous income" tax form to account for all your freelance, tip, etc. income. But that's for tax purposes, which is unrelated to copyright. The NC copyright clause specifically says it depends on "the primary...
  5. Syrinxo

    Question So I made a scene that I'm proud of, and I'd like to share. Now what?

    This is blowing my mind. I've read https://creativecommons.org/faq/#does-my-use-violate-the-noncommercial-clause-of-the-licenses and https://wiki.creativecommons.org/wiki/NonCommercial_interpretation carefully and I still cannot see how releasing free content is "technically commercial" as you...
  6. Syrinxo

    Question So I made a scene that I'm proud of, and I'd like to share. Now what?

    Yeah, I definitely don't agree with that interpretation of "NC"; if you're releasing your content for free then it's almost certainly not commercial. Having a Patreon "tip jar" (like I do) or having paywalled other content doesn't mean that the free content's NC clause is violated. Unless you're...
  7. Syrinxo

    Question So I made a scene that I'm proud of, and I'd like to share. Now what?

    So weird. My take on it is that if someone else distributes it on Open3DLab with a false copyright, that's on them. Their 4,800 downloads aren't your responsibility; if you got it from a legitimate-appearing source, that's all you can hope to do. And if someone ELSE takes it from that...
  8. Syrinxo

    Question So I made a scene that I'm proud of, and I'd like to share. Now what?

    I totally get that. Worst case scenario: It's not at all the same, but even if you can't share the scene itself, you can always make a movie of it to share with people. That way you get to show off what you've done, have a public product you're proud of. I make movies as previews and hype for...
  9. Syrinxo

    Question So I made a scene that I'm proud of, and I'd like to share. Now what?

    You could ask Nyaacho, just look him/her up here and drop a DM. I would avoid including the environment yourself if at all possible, if you don't know its copyright status, plus that's a very large scene to download. If Nyaacho says it's good to go, I'd actually ask if I you could share the...
  10. Syrinxo

    Question So I made a scene that I'm proud of, and I'd like to share. Now what?

    Sure thing! From my experience, there are a few morph packs that basically everyone has (or should have) - off the top of my head, those by Kemenate, Skymorph, TenStrip, SuperRioAmateur, and QBase (the latter posted on the hub by me, if you search for them). So, by no means do you have to limit...
  11. Syrinxo

    Question So I made a scene that I'm proud of, and I'd like to share. Now what?

    I just want to say that your name is awesome. Good luck with your first share!! Sounds ambitious! In terms of dependencies - this is rough. In my experience, your best bet is to get really familiar with what you're putting into your scene to begin with, and where it comes from. Not going to...
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