I have been looking for a method to do this to prevent accidental atom movements when animating for an extended period of time.
Is there a tool or work around for this in VAM?
Yes apparently It was the v1 kemenate pubic hair that was causing the problem. for some reason if I load a scene that had it, toggling it off and back on fixed the sheet physics for the rest of the program.
Yes even when I load a scene that another user has created the sheet stays flat. Sometimes it will slowly slide on the x axis while remaining flat if I try to move it. For the most part it just stays static in place.
The sim sheet does not move when I load it into a scene even empty scenes. I have the physics enabled but it just stays static in place.
When I rotate it it just springs back to the original axis.
Am I missing something?
I can get items to sick now but when the animation plays the person hand gets pulled to sky or floor while he object just stays floating in place.
You are supposed to open the object control menu and then select an atom and a body part and then check the parent link box yes?
I can't find any tutorial that explains this.
I am having issues with getting objects to move with the atoms hand in timeline.
When I place an object in the atoms hand and set the atoms hand as the parent link the hand movements do not record on the timeline and the link stops working. The ui...