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  1. Nickster

    Question First Look -> Color transition for skin and face texture

    Hi, I builded my first model and i think its ok. But can someone please give me an idea how i can make a color transition between the skin and the face texture. I tried it with paint.net by change the contrast, brightness and color of the face texture. The transition is still visible. It's much...
  2. Nickster

    Question Add UI in Worldspace via Plugin

    Hi atani, the Problem is that I add an UI Element. And I dont know why, but its always on top of everything. I already placed it inside the canvas of the UIText which is set on Rendermode "world space". In Unity this works fine. But in VAM its always in front of atoms, even if they are placed in...
  3. Nickster

    Question Load Plugin Presets via own Plugin

    @SPQR I tried it again. But there is the same issue. It loads the correct plugins from the presets but not with its settings. If i load the same preset manually it works fine. Here is my code i used: private void SetupPluginPreset(Atom atom, string presetName) { PresetManager prem =...
  4. Nickster

    Question Add UI in Worldspace via Plugin

    Hello, is it possible to add a UI in Worldspace via Plugin? I've created a Panel with some Controls and build it as assetbundle in Unity. Then i load it by a plugin and add it to the Canvas of a UIText or a SimpleSign Atom. The panel is visible and the controls work. But it is always on top of...
  5. Nickster

    Question Load Plugin Presets via own Plugin

    Thank you. I will give it a try tomorrow. Its 11:45 Pm here. I swear VAM is stealing my time😂😂
  6. Nickster

    Question Load Plugin Presets via own Plugin

    Thanks for your reply. But i mean loading a standard plugin preset. Im now able to load it by MeshVR.PresetManager and with the the following methods: LoadDefaultsPre(); customPath = "myPath"; LoadPreset(); This works fine if no preset was loaded before. But if there is already a preset loaded...
  7. Nickster

    Question Load Plugin Presets via own Plugin

    Hello, Im writting my first plugin now and i have the following question: Is it possible to load plugin presets via my own plugin? On the plugin UI i select an atom. Then i would like to load a Plugin Preset for that selected atom. I tried it over the MVRPluginManager but i cant find a method...
  8. Nickster

    Question Play Mode changes affect Edit Mode

    Ok in animations that is ok. Another example: I attached a grabclothsphere and i tried to test it in play mode. Then there was a bug which lets the cloth fall down because the collider was set to inactive on the person because of that physic bug. Then i think i just go back in edit mode to get...
  9. Nickster

    Question Play Mode changes affect Edit Mode

    Thanks for your reply. It would be good if i can test some scenarios in playmode and then go back in edit mode to have the privously "Edit State". For example if i create an animation and would like to test it in play mode first, so i dont lose my initial position of the edit mode. So i have to...
  10. Nickster

    Question Play Mode changes affect Edit Mode

    Hello everyone, Im new to VAM and have the following question: Why do changes in the play mode affect the edit mode? Is this a normal behaviour? For example: Set position for a atom in edit mode -> switch to play mode -> change position by dragging something -> switch to edit mode -> doesn't...
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