• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

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  • Users: VAMIC
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  1. V

    Looking for the ultimate photo realistic lighting subscene.

    The most comprehensive set of LUTs can be found in resources by @ICannotDie. You use MacGruber's PostMagic plugin. Add it to an empty atom in a scene and then go to the plugin and search your AddOnPackages for ICannotDie's LUT pack. @Tiseb's Colortone is also very useful. You can learn a...
  2. V

    4 things I want from VAM creators in 2025

    I doubt this post had anything to do with it, but I just want to say that since I made it, the stuff I've been seeing out of creators has been incredible. Some amazing team-ups and people are really pushing the boundaries of what this program can do. It's been an amazing fourth quarter 2024!
  3. V

    4 things I want from VAM creators in 2025

    1) VAM 2, obv 2) More team-ups. So many of you are doing incredible work solo, but we've seen from collaborations like VAM Produce and recent team-ups with @VamTimbo and @CuddleMocap how collaborations can take things to the next level. I know everyone is out here brand building and trying to...
  4. V

    Script for listing all dependencies

    Any updates on this project?
  5. V

    Poll - Environments release: what type do you enjoy more?

    A dynamic scene with modular pieces already assembled into a demo scene and some baked lighting in the demo.
  6. V

    Must have plugins in 2024?

    Everything by @Stopper @CheesyFX @hazmhox @everlaster @redeyes and @PluginIdea
  7. V

    Feedback on proposed Paid content submission procedures.

    Yes, this is a good strategy under the current model which is why I'm advocating for eliminating commercial content altogether. In the scenario I propose, creators could have a Patreon where they would attract patrons who support their work, but downloads of content that would work in VAM would...
  8. V

    Feedback on proposed Paid content submission procedures.

    I've been thinking about this for a bit and while it seems like a good idea to centralize metadata to all resources on the Hub, it would probably be better in the long run to just cease hosting paid content on here altogether and come up with a revenue sharing plan for all creators.
  9. V

    Hair question

    Is there a way in the Hair Creator or is there a plugin that can quickly shift a hairstyle from left to right? Like if the hair is parted to the right, can you quickly somehow keep the same hairstyle and shift the direction of the hair without having to completely restyle the hair? Kind of like...
  10. V

    How to manage space in VAM going forward?

    While it's true that proactively managing files is a way to deal with reaching storage limits, the file structure of VAM and the dependency system mean it's hard to safely know what to get rid of. It's very difficult to remember each scene's dependency list and cumbersome to redownload scenes...
  11. V

    How to manage space in VAM going forward?

    There have been a lot of discussions about managing space in VAM. A lot of these discussions have been focused on managing or offsetting the burden cached files have on users, but as we know, they can easily be cleared to free up space. The number of VAR files has been shown to impact...
  12. V

    What Quest 3 can do for VAM VR

    I just changed the color so it wasn't all green and that solved it. A few particles aren't as clear like the outer ring of some of the spells, but overall I can now see them in their intended colors. It looks like 100 Blue, 150 Green 100 Red is what's best. I also turned down smoothing.
  13. V

    What Quest 3 can do for VAM VR

    Does anyone have any tips on how to make particles show up better? People and objects generally look fine, but when I use particles in green screen passthrough, they tend to always look green and thus unconvincing. Are they interacting with the background and light in a different way from other...
  14. V

    Meta Quest 3 with full colour 3d depth sensor passthrough will be released October 2023

    Got the Q3 by surprise yesterday and this device has finally completed VAM's ascent as the God app for XR.
  15. V

    VD for passthrough

    Really can't wait to try this with the Quest 3 when it arrives, but this also works on Quest 2 for anyone curious. Truly a game changer and much easier than past methods.
  16. V

    Quest 2 - Hand Tracking 2.0 is... WOW!!!

    I mean activating it when you're in VAM with your scene loaded up and positioned close enough to a character to touch them. I usually double tap the right menu button on the Quest controller to activate voice commands and say 'activate hand tracking' then put my controllers down. As @Jiraiya...
  17. V

    Quest 2 - Hand Tracking 2.0 is... WOW!!!

    I've been able to use hand tracking with the Quest. If you enable it on the quest after you've already selected your scene, it works fine. You can't interact with the menu, however, and need to switch back and forth with the controllers. I've done this on Virtual Desktop, but not sure about...
  18. V

    Some AI and VAM Thoughts

    Hello creators and consumers, I've been thinking about artificial intelligence for VAM and am wondering if anyone has made any progress in a few key areas. Most of the discussion around AI on here seems to be geared toward using large language models to simulate conversation or to upscale VAM...
  19. V

    Meshed VR Awards

    I think someday this community will likely grow large enough where there will be a kind of VAM News that profiles exciting new stuff. When I made my awards post, it was largely tongue in cheek since the US Grammy music awards were happening around the same time, but it was fun making the post...
  20. V

    I'm officially a "creator". Now what?

    The only reason I'm waiting is I don't like to lose access to the things I've created and if VAM 2 ends up not being compatible with scenes and looks from VAM 1, then they'll be lost forever. I have a little PTSD from many years using application software to make things, so I figure I'll wait...
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